* StorableComponent refactor * ItemComponent refactor * conflict fixes * removes redundant null check * removes redundant item throwing code * fix conflicts * ExplosionLaunchedComponent Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
79 lines
2.4 KiB
C#
79 lines
2.4 KiB
C#
#nullable enable
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Storage;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Physics;
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namespace Content.Server.GameObjects.Components.Items.Storage
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedItemComponent))]
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public class ItemComponent : SharedItemComponent
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{
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public override void RemovedFromSlot()
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{
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foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
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{
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component.Visible = true;
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}
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}
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public override void EquippedToSlot()
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{
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foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
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{
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component.Visible = false;
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}
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}
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public override bool TryPutInHand(IEntity user)
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{
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if (!CanPickup(user))
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return false;
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if (!user.TryGetComponent(out IHandsComponent? hands))
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return false;
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var activeHand = hands.ActiveHand;
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if (activeHand == null)
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return false;
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hands.PutInHand(this, activeHand, false);
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return true;
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}
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[Verb]
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public sealed class PickUpVerb : Verb<ItemComponent>
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{
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protected override void GetData(IEntity user, ItemComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user) ||
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component.Owner.IsInContainer() ||
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!component.CanPickup(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Pick Up");
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}
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protected override void Activate(IEntity user, ItemComponent component)
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{
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if (user.TryGetComponent(out HandsComponent? hands) && !hands.IsHolding(component.Owner))
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{
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hands.PutInHand(component);
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}
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}
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}
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}
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}
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