* Namespace changes for containers. Moved ContainerSlot from content to engine. * Merged client/server ContainerManagerComponents into a single shared version. * Mapfile and nullability fixes. * Upgrades map. * Update engine.
22 lines
767 B
C#
22 lines
767 B
C#
#nullable enable
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.Components.Disposal
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{
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public interface IDisposalTubeComponent : IComponent
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{
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Container Contents { get; }
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Direction NextDirection(DisposalHolderComponent holder);
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Vector2 ExitVector(DisposalHolderComponent holder);
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IDisposalTubeComponent? NextTube(DisposalHolderComponent holder);
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bool Remove(DisposalHolderComponent holder);
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bool TransferTo(DisposalHolderComponent holder, IDisposalTubeComponent to);
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bool CanConnect(Direction direction, IDisposalTubeComponent with);
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void PopupDirections(IEntity entity);
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}
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}
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