Files
tbd-station-14/Content.Server/Nutrition/Components/FoodComponent.cs
2023-09-24 13:20:02 -04:00

73 lines
2.3 KiB
C#

using Content.Server.Body.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Nutrition.Components;
[RegisterComponent, Access(typeof(FoodSystem))]
public sealed partial class FoodComponent : Component
{
[DataField]
public string Solution = "food";
[DataField]
public SoundSpecifier UseSound = new SoundPathSpecifier("/Audio/Items/eatfood.ogg");
[DataField("trash")]
public EntProtoId? TrashPrototype;
[DataField]
public FixedPoint2? TransferAmount = FixedPoint2.New(5);
/// <summary>
/// Acceptable utensil to use
/// </summary>
[DataField]
public UtensilType Utensil = UtensilType.Fork; //There are more "solid" than "liquid" food
/// <summary>
/// Is utensil required to eat this food
/// </summary>
[DataField]
public bool UtensilRequired;
/// <summary>
/// If this is set to true, food can only be eaten if you have a stomach with a
/// <see cref="StomachComponent.SpecialDigestible"/> that includes this entity in its whitelist,
/// rather than just being digestible by anything that can eat food.
/// Whitelist the food component to allow eating of normal food.
/// </summary>
[DataField]
public bool RequiresSpecialDigestion;
/// <summary>
/// Stomachs required to digest this entity.
/// Used to simulate 'ruminant' digestive systems (which can digest grass)
/// </summary>
[DataField]
public int RequiredStomachs = 1;
/// <summary>
/// The localization identifier for the eat message. Needs a "food" entity argument passed to it.
/// </summary>
[DataField]
public string EatMessage = "food-nom";
/// <summary>
/// How long it takes to eat the food personally.
/// </summary>
[DataField]
public float Delay = 1;
/// <summary>
/// This is how many seconds it takes to force feed someone this food.
/// Should probably be smaller for small items like pills.
/// </summary>
[DataField]
public float ForceFeedDelay = 3;
}