95 lines
3.1 KiB
C#
95 lines
3.1 KiB
C#
using Content.Server.GameObjects.Components.Sound;
|
|
using Content.Server.GameObjects.EntitySystems;
|
|
using Content.Server.Utility;
|
|
using Content.Shared.Audio;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Server.GameObjects.EntitySystems;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Random;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Random;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Utility;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Items
|
|
{
|
|
[RegisterComponent]
|
|
public class DiceComponent : Component, IActivate, IUse, ILand, IExamine
|
|
{
|
|
#pragma warning disable 649
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
|
[Dependency] private readonly IRobustRandom _random;
|
|
#pragma warning restore 649
|
|
|
|
public override string Name => "Dice";
|
|
|
|
private int _step = 1;
|
|
private int _sides = 20;
|
|
private int _currentSide = 20;
|
|
[ViewVariables]
|
|
public string _soundCollectionName = "dice";
|
|
[ViewVariables]
|
|
public int Step => _step;
|
|
[ViewVariables]
|
|
public int Sides => _sides;
|
|
[ViewVariables]
|
|
public int CurrentSide => _currentSide;
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
serializer.DataField(ref _step, "step", 1);
|
|
serializer.DataField(ref _sides, "sides", 20);
|
|
serializer.DataField(ref _soundCollectionName, "diceSoundCollection", "dice");
|
|
_currentSide = _sides;
|
|
}
|
|
|
|
public void Roll()
|
|
{
|
|
_currentSide = _random.Next(1, (_sides/_step)+1) * _step;
|
|
if (!Owner.TryGetComponent(out SpriteComponent sprite)) return;
|
|
sprite.LayerSetState(0, $"d{_sides}{_currentSide}");
|
|
PlayDiceEffect();
|
|
}
|
|
|
|
public void PlayDiceEffect()
|
|
{
|
|
if (!string.IsNullOrWhiteSpace(_soundCollectionName))
|
|
{
|
|
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollectionName);
|
|
var file = _random.Pick(soundCollection.PickFiles);
|
|
EntitySystem.Get<AudioSystem>().Play(file, Owner, AudioParams.Default);
|
|
}
|
|
}
|
|
|
|
public void Activate(ActivateEventArgs eventArgs)
|
|
{
|
|
Roll();
|
|
}
|
|
|
|
public bool UseEntity(UseEntityEventArgs eventArgs)
|
|
{
|
|
Roll();
|
|
return false;
|
|
}
|
|
|
|
public void Land(LandEventArgs eventArgs)
|
|
{
|
|
Roll();
|
|
}
|
|
|
|
void IExamine.Examine(FormattedMessage message)
|
|
{
|
|
var loc = IoCManager.Resolve<ILocalizationManager>();
|
|
message.AddMarkup(loc.GetString("A dice with [color=lightgray]{0}[/color] sides.\n" +
|
|
"It has landed on a [color=white]{1}[/color].", _sides, _currentSide));
|
|
}
|
|
}
|
|
}
|