* Implement inflatable wall * Actually block atmos * Fix naming and add description * Add requested changes * Change prototype to field * Refactor checks to use existing methods * Fix PrototypeIdSerializer imports * Fix mass in yaml
449 lines
17 KiB
C#
449 lines
17 KiB
C#
#nullable enable
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Physics;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using static Content.Shared.GameObjects.EntitySystems.SharedInteractionSystem;
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namespace Content.Shared.Utility
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{
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public static class SharedUnobstructedExtensions
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{
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private static SharedInteractionSystem SharedInteractionSystem => EntitySystem.Get<SharedInteractionSystem>();
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#region Entities
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public static bool InRangeUnobstructed(
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this IEntity origin,
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IEntity other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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return SharedInteractionSystem.InRangeUnobstructed(origin, other, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this IEntity origin,
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IComponent other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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return SharedInteractionSystem.InRangeUnobstructed(origin, other, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this IEntity origin,
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IContainer other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var otherEntity = other.Owner;
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return SharedInteractionSystem.InRangeUnobstructed(origin, otherEntity, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this IEntity origin,
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EntityCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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return SharedInteractionSystem.InRangeUnobstructed(origin, other, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this IEntity origin,
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MapCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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return SharedInteractionSystem.InRangeUnobstructed(origin, other, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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#endregion
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#region Components
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public static bool InRangeUnobstructed(
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this IComponent origin,
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IEntity other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var originEntity = origin.Owner;
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return SharedInteractionSystem.InRangeUnobstructed(originEntity, other, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this IComponent origin,
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IComponent other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var originEntity = origin.Owner;
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return SharedInteractionSystem.InRangeUnobstructed(originEntity, other, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this IComponent origin,
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IContainer other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var originEntity = origin.Owner;
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var otherEntity = other.Owner;
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return SharedInteractionSystem.InRangeUnobstructed(originEntity, otherEntity, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this IComponent origin,
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EntityCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var originEntity = origin.Owner;
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return SharedInteractionSystem.InRangeUnobstructed(originEntity, other, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this IComponent origin,
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MapCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var originEntity = origin.Owner;
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return SharedInteractionSystem.InRangeUnobstructed(originEntity, other, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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#endregion
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#region Containers
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public static bool InRangeUnobstructed(
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this IContainer origin,
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IEntity other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false)
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{
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var originEntity = origin.Owner;
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return SharedInteractionSystem.InRangeUnobstructed(originEntity, other, range, collisionMask, predicate,
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ignoreInsideBlocker);
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}
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public static bool InRangeUnobstructed(
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this IContainer origin,
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IComponent other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var originEntity = origin.Owner;
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return SharedInteractionSystem.InRangeUnobstructed(originEntity, other, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this IContainer origin,
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IContainer other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var originEntity = origin.Owner;
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var otherEntity = other.Owner;
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return SharedInteractionSystem.InRangeUnobstructed(originEntity, otherEntity, range, collisionMask,
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predicate, ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this IContainer origin,
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EntityCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var originEntity = origin.Owner;
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return SharedInteractionSystem.InRangeUnobstructed(originEntity, other, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this IContainer origin,
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MapCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var originEntity = origin.Owner;
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return SharedInteractionSystem.InRangeUnobstructed(originEntity, other, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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#endregion
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#region EntityCoordinates
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public static bool InRangeUnobstructed(
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this EntityCoordinates origin,
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IEntity other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false)
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{
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var originPosition = origin.ToMap(other.EntityManager);
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var otherPosition = other.Transform.MapPosition;
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return SharedInteractionSystem.InRangeUnobstructed(originPosition, otherPosition, range, collisionMask,
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predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnobstructed(
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this EntityCoordinates origin,
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IComponent other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false)
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{
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var originPosition = origin.ToMap(other.Owner.EntityManager);
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var otherPosition = other.Owner.Transform.MapPosition;
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return SharedInteractionSystem.InRangeUnobstructed(originPosition, otherPosition, range, collisionMask,
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predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnobstructed(
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this EntityCoordinates origin,
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IContainer other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false)
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{
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var originPosition = origin.ToMap(other.Owner.EntityManager);
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var otherPosition = other.Owner.Transform.MapPosition;
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return SharedInteractionSystem.InRangeUnobstructed(originPosition, otherPosition, range, collisionMask,
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predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnobstructed(
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this EntityCoordinates origin,
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EntityCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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IEntityManager? entityManager = null)
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{
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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var originPosition = origin.ToMap(entityManager);
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var otherPosition = other.ToMap(entityManager);
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return SharedInteractionSystem.InRangeUnobstructed(originPosition, otherPosition, range, collisionMask,
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predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnobstructed(
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this EntityCoordinates origin,
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MapCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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IEntityManager? entityManager = null)
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{
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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var originPosition = origin.ToMap(entityManager);
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return SharedInteractionSystem.InRangeUnobstructed(originPosition, other, range, collisionMask, predicate,
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ignoreInsideBlocker);
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}
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#endregion
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#region MapCoordinates
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public static bool InRangeUnobstructed(
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this MapCoordinates origin,
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IEntity other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false)
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{
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var otherPosition = other.Transform.MapPosition;
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return SharedInteractionSystem.InRangeUnobstructed(origin, otherPosition, range, collisionMask, predicate,
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ignoreInsideBlocker);
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}
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public static bool InRangeUnobstructed(
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this MapCoordinates origin,
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IComponent other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false)
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{
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var otherPosition = other.Owner.Transform.MapPosition;
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return SharedInteractionSystem.InRangeUnobstructed(origin, otherPosition, range, collisionMask, predicate,
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ignoreInsideBlocker);
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}
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public static bool InRangeUnobstructed(
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this MapCoordinates origin,
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IContainer other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false)
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{
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var otherPosition = other.Owner.Transform.MapPosition;
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return SharedInteractionSystem.InRangeUnobstructed(origin, otherPosition, range, collisionMask, predicate,
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ignoreInsideBlocker);
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}
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public static bool InRangeUnobstructed(
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this MapCoordinates origin,
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EntityCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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IEntityManager? entityManager = null)
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{
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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var otherPosition = other.ToMap(entityManager);
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return SharedInteractionSystem.InRangeUnobstructed(origin, otherPosition, range, collisionMask, predicate,
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ignoreInsideBlocker);
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}
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public static bool InRangeUnobstructed(
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this MapCoordinates origin,
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MapCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false)
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{
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return SharedInteractionSystem.InRangeUnobstructed(origin, other, range, collisionMask, predicate,
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ignoreInsideBlocker);
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}
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#endregion
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#region EventArgs
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public static bool InRangeUnobstructed(
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this ITargetedInteractEventArgs args,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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return SharedInteractionSystem.InRangeUnobstructed(args, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this DragDropEventArgs args,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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return SharedInteractionSystem.InRangeUnobstructed(args, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this AfterInteractEventArgs args,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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return SharedInteractionSystem.InRangeUnobstructed(args, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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#endregion
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#region EntityEventArgs
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public static bool InRangeUnobstructed(
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this AfterInteractMessage args,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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return SharedInteractionSystem.InRangeUnobstructed(args, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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#endregion
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}
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}
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