* Implement inflatable wall * Actually block atmos * Fix naming and add description * Add requested changes * Change prototype to field * Refactor checks to use existing methods * Fix PrototypeIdSerializer imports * Fix mass in yaml
80 lines
2.6 KiB
C#
80 lines
2.6 KiB
C#
#nullable enable
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using Content.Server.GameObjects.Components.Engineering;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Server.Utility;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Maps;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class SpawnAfterInteractSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpawnAfterInteractComponent, AfterInteractMessage>(HandleAfterInteract);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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UnsubscribeLocalEvent<SpawnAfterInteractComponent, AfterInteractMessage>(HandleAfterInteract);
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}
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private async void HandleAfterInteract(EntityUid uid, SpawnAfterInteractComponent component, AfterInteractMessage args)
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{
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if (string.IsNullOrEmpty(component.Prototype))
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return;
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if (!args.ClickLocation.TryGetTileRef(out var tileRef, EntityManager, _mapManager))
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return;
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bool IsTileClear()
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{
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return tileRef.Value.Tile.IsEmpty == false && args.User.InRangeUnobstructed(args.ClickLocation, popup: true);
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}
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if (!IsTileClear())
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return;
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if (component.DoAfterTime > 0 && TryGet<DoAfterSystem>(out var doAfterSystem))
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{
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var doAfterArgs = new DoAfterEventArgs(args.User, component.DoAfterTime)
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{
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BreakOnUserMove = true,
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BreakOnStun = true,
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PostCheck = IsTileClear,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished)
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return;
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}
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if (component.Deleted || component.Owner.Deleted)
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return;
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StackComponent? stack = null;
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if (component.RemoveOnInteract && component.Owner.TryGetComponent(out stack) && !stack.Use(1))
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return;
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EntityManager.SpawnEntity(component.Prototype, tileRef.Value.GridPosition(_mapManager));
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if (component.RemoveOnInteract && stack == null && !component.Owner.Deleted)
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component.Owner.Delete();
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return;
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}
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}
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}
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