Files
tbd-station-14/Content.Server/GameObjects/Components/Radio/HandheldRadioComponent.cs
DrSmugleaf a984076574 Headsets (#2023)
* add headset component

* add basic headset logic

* fix formatting in listening component, add dependency to headset

* test function for headset

* implement headset as listener

* ANNIHILATES ListeningComponent, refactor of radio/listener sys

* basic headset functionality

* rename RadioComponent to HandheldRadioComponent

* change channel to list of channels

* basic headset implementation complete

* message now always excludes ';'

* add radio color; state channel freq. and source name

* undocumented game breaking bug commit (DO NOT RESEARCH)
actually just changes frequency from 1457 (what signalers are set to by default) to 1459, the actual frequency for common

* Add more sprites

* Reorganizes

* Added job headsets

* Adds headset as an ignored component

* Jobs now spawn with headsets

* remove system.tracing

* Catchup commits

* Add headset property serialization

* Turn GetChannels into a property

* ListenRange property and serializatioon

* Adjust interfaces

* Address reviews

* Cleanup

* Address reviews

* Update rsi

* Fix licenses and copyright

* Fix missing textures

* Merge fixes

* Move headset textures from objects/devices to clothing/ears

* Fix rsi state names and add equipped states

* Fix headsets not working

* Add missing brackets to channel number in chat

* heck

* Fix broken rsi

* Fix radio id and names

* Put quotes around headset messages

* Fix method names

* Fix handheld radios

* Fix capitalization when using radio channels and trim

* Remove unnecessary dependency

* Indent that

* Separate this part

* Goodbye icons

* Implement IActivate in HandheldRadioComponent

* Add examine tooltip to radios and headsets

* Rename IListen methods

Co-authored-by: Bright <nsmoak10@yahoo.com>
Co-authored-by: Swept <jamesurquhartwebb@gmail.com>
Co-authored-by: Bright0 <55061890+Bright0@users.noreply.github.com>
2020-10-07 05:02:12 -07:00

127 lines
3.7 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Radio
{
[RegisterComponent]
[ComponentReference(typeof(IRadio))]
[ComponentReference(typeof(IListen))]
public class HandheldRadioComponent : Component, IUse, IListen, IRadio, IActivate, IExamine
{
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
public override string Name => "Radio";
private RadioSystem _radioSystem = default!;
private bool _radioOn;
private List<int> _channels = new List<int>();
[ViewVariables(VVAccess.ReadWrite)]
private int BroadcastFrequency { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public int ListenRange { get; private set; }
[ViewVariables(VVAccess.ReadWrite)]
public bool RadioOn
{
get => _radioOn;
private set
{
_radioOn = value;
Dirty();
}
}
[ViewVariables] public IReadOnlyList<int> Channels => _channels;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, h => h.ListenRange, "listenRange", 7);
serializer.DataField(ref _channels, "channels", new List<int> {1459});
serializer.DataField(this, h => h.BroadcastFrequency, "broadcastChannel", 1459);
}
public override void Initialize()
{
base.Initialize();
_radioSystem = EntitySystem.Get<RadioSystem>();
RadioOn = false;
}
public void Speak(string message)
{
_chatManager.EntitySay(Owner, message);
}
public bool Use(IEntity user)
{
RadioOn = !RadioOn;
var message = Loc.GetString($"The radio is now {(RadioOn ? "on" : "off")}.");
Owner.PopupMessage(user, message);
return true;
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
return Use(eventArgs.User);
}
public bool CanListen(string message, IEntity source)
{
return RadioOn &&
Owner.Transform.Coordinates.TryDistance(_entityManager, source.Transform.Coordinates, out var distance) &&
distance <= ListenRange;
}
public void Receive(string message, int channel, IEntity speaker)
{
if (RadioOn)
{
Speak(message);
}
}
public void Listen(string message, IEntity speaker)
{
Broadcast(message, speaker);
}
public void Broadcast(string message, IEntity speaker)
{
_radioSystem.SpreadMessage(this, speaker, message, BroadcastFrequency);
}
public void Activate(ActivateEventArgs eventArgs)
{
Use(eventArgs.User);
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
message.AddText(Loc.GetString("It is set to broadcast over the {0} frequency.", BroadcastFrequency));
}
}
}