* add headset component * add basic headset logic * fix formatting in listening component, add dependency to headset * test function for headset * implement headset as listener * ANNIHILATES ListeningComponent, refactor of radio/listener sys * basic headset functionality * rename RadioComponent to HandheldRadioComponent * change channel to list of channels * basic headset implementation complete * message now always excludes ';' * add radio color; state channel freq. and source name * undocumented game breaking bug commit (DO NOT RESEARCH) actually just changes frequency from 1457 (what signalers are set to by default) to 1459, the actual frequency for common * Add more sprites * Reorganizes * Added job headsets * Adds headset as an ignored component * Jobs now spawn with headsets * remove system.tracing * Catchup commits * Add headset property serialization * Turn GetChannels into a property * ListenRange property and serializatioon * Adjust interfaces * Address reviews * Cleanup * Address reviews * Update rsi * Fix licenses and copyright * Fix missing textures * Merge fixes * Move headset textures from objects/devices to clothing/ears * Fix rsi state names and add equipped states * Fix headsets not working * Add missing brackets to channel number in chat * heck * Fix broken rsi * Fix radio id and names * Put quotes around headset messages * Fix method names * Fix handheld radios * Fix capitalization when using radio channels and trim * Remove unnecessary dependency * Indent that * Separate this part * Goodbye icons * Implement IActivate in HandheldRadioComponent * Add examine tooltip to radios and headsets * Rename IListen methods Co-authored-by: Bright <nsmoak10@yahoo.com> Co-authored-by: Swept <jamesurquhartwebb@gmail.com> Co-authored-by: Bright0 <55061890+Bright0@users.noreply.github.com>
185 lines
4.8 KiB
C#
185 lines
4.8 KiB
C#
namespace Content.Client
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{
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public static class IgnoredComponents
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{
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public static string[] List => new[]
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{
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"Anchorable",
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"AmmoBox",
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"Breakable",
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"Pickaxe",
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"Interactable",
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"CloningPod",
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"Destructible",
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"Temperature",
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"AtmosExposed",
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"Explosive",
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"OnUseTimerTrigger",
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"WarpPoint",
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"EmitSoundOnUse",
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"FootstepModifier",
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"HeatResistance",
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"Teleportable",
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"ItemTeleporter",
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"Portal",
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"EntityStorage",
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"Wirecutter",
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"Screwdriver",
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"Multitool",
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"Wrench",
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"Crowbar",
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"MeleeWeapon",
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"Storable",
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"Dice",
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"Construction",
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"Door",
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"PoweredLight",
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"Smes",
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"Powercell",
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"LightBulb",
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"Healing",
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"Catwalk",
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"RangedMagazine",
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"Ammo",
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"HitscanWeaponCapacitor",
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"PowerCell",
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"PowerCellCharger",
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"WeaponCapacitorCharger",
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"AiController",
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"Computer",
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"AsteroidRock",
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"ResearchServer",
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"ResearchPointSource",
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"ResearchClient",
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"IdCard",
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"Access",
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"AccessReader",
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"IdCardConsole",
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"Airlock",
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"WirePlacer",
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"Drink",
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"Food",
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"FoodContainer",
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"Stomach",
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"Rotatable",
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"MagicMirror",
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"FloorTile",
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"FootstepSound",
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"ShuttleController",
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"HumanInventoryController",
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"UseDelay",
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"Pourable",
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"Paper",
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"Write",
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"Bloodstream",
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"TransformableContainer",
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"Mind",
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"StorageFill",
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"Mop",
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"Bucket",
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"Puddle",
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"CanSpill",
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"SpeedLoader",
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"Hitscan",
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"ExplosiveProjectile",
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"StunnableProjectile",
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"RandomPottedPlant",
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"CommunicationsConsole",
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"BarSign",
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"DroppedBodyPart",
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"DroppedMechanism",
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"SolarPanel",
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"BodyScanner",
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"Stunbaton",
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"Tool",
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"TilePrying",
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"RandomSpriteColor",
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"ConditionalSpawner",
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"PottedPlantHide",
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"SecureEntityStorage",
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"PresetIdCard",
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"SolarControlConsole",
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"FlashExplosive",
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"FlashProjectile",
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"Utensil",
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"UnarmedCombat",
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"TimedSpawner",
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"NodeContainer",
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"PowerSupplier",
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"PowerConsumer",
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"Battery",
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"BatteryStorage",
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"BatteryDischarger",
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"Apc",
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"PowerProvider",
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"PowerReceiver",
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"Wire",
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"StressTestMovement",
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"Toys",
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"SurgeryTool",
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"EmitSoundOnThrow",
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"Flash",
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"DamageOnToolInteract",
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"NoSlip",
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"TrashSpawner",
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"Pill",
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"RCD",
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"RCDDeconstructWhitelist",
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"RCDAmmo",
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"Pullable",
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"CursedEntityStorage",
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"Listening",
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"Radio",
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"DisposalHolder",
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"DisposalTagger",
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"DisposalRouter",
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"DisposalTransit",
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"DisposalEntry",
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"DisposalJunction",
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"DisposalBend",
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"Recycler",
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"Conveyor",
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"ConveyorSwitch",
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"Flippable",
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"Airtight",
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"MovedByPressure",
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"Spray",
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"Vapor",
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"DamageOnHighSpeedImpact",
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"Barotrauma",
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"GasSprayer",
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"GasVapor",
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"Metabolism",
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"AiFactionTag",
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"PressureProtection",
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"AMEPart",
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"AMEFuelContainer",
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"AMEShield",
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"PressurePump",
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"PressureVent",
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"VolumePump",
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"PressureSiphon",
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"SignalReceiver",
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"SignalSwitch",
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"SignalTransmitter",
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"SignalButton",
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"SignalLinker",
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"ExtinguisherCabinet",
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"ExtinguisherCabinetFilled",
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"FireExtinguisher",
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"Firelock",
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"AtmosPlaque",
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"Spillable",
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"SpaceVillainArcade",
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"Flammable",
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"CreamPie",
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"CreamPied",
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"BlockGameArcade",
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"KitchenSpike",
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"Butcherable",
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"Rehydratable",
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"Headset",
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};
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}
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}
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