* Update GasTileOverlayState * Update DecalGridState * Update NavMapState * poke * poke2 * poke3 * Poke dem tests
152 lines
5.6 KiB
C#
152 lines
5.6 KiB
C#
using System.Collections;
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using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using static Content.Shared.Decals.DecalGridComponent;
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namespace Content.Shared.Decals
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{
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public abstract class SharedDecalSystem : EntitySystem
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{
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] protected readonly IMapManager MapManager = default!;
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protected bool PvsEnabled;
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// Note that this constant is effectively baked into all map files, because of how they save the grid decal component.
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// So if this ever needs changing, the maps need converting.
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public const int ChunkSize = 32;
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public static Vector2i GetChunkIndices(Vector2 coordinates) => new ((int) Math.Floor(coordinates.X / ChunkSize), (int) Math.Floor(coordinates.Y / ChunkSize));
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GridInitializeEvent>(OnGridInitialize);
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SubscribeLocalEvent<DecalGridComponent, ComponentStartup>(OnCompStartup);
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SubscribeLocalEvent<DecalGridComponent, ComponentGetState>(OnGetState);
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}
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private void OnGetState(EntityUid uid, DecalGridComponent component, ref ComponentGetState args)
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{
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if (PvsEnabled && !args.ReplayState)
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return;
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// Should this be a full component state or a delta-state?
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if (args.FromTick <= component.CreationTick || args.FromTick <= component.ForceTick)
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{
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args.State = new DecalGridState(component.ChunkCollection.ChunkCollection);
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return;
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}
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var data = new Dictionary<Vector2i, DecalChunk>();
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foreach (var (index, chunk) in component.ChunkCollection.ChunkCollection)
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{
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if (chunk.LastModified >= args.FromTick)
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data[index] = chunk;
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}
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args.State = new DecalGridDeltaState(data, new(component.ChunkCollection.ChunkCollection.Keys));
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}
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private void OnGridInitialize(GridInitializeEvent msg)
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{
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EnsureComp<DecalGridComponent>(msg.EntityUid);
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}
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private void OnCompStartup(EntityUid uid, DecalGridComponent component, ComponentStartup args)
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{
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foreach (var (indices, decals) in component.ChunkCollection.ChunkCollection)
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{
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foreach (var decalUid in decals.Decals.Keys)
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{
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component.DecalIndex[decalUid] = indices;
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}
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}
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// This **shouldn't** be required, but just in case we ever get entity prototypes that have decal grids, we
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// need to ensure that we send an initial full state to players.
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Dirty(uid, component);
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}
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protected Dictionary<Vector2i, DecalChunk>? ChunkCollection(EntityUid gridEuid, DecalGridComponent? comp = null)
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{
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if (!Resolve(gridEuid, ref comp))
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return null;
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return comp.ChunkCollection.ChunkCollection;
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}
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protected virtual void DirtyChunk(EntityUid id, Vector2i chunkIndices, DecalChunk chunk) {}
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// internal, so that client/predicted code doesn't accidentally remove decals. There is a public server-side function.
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protected bool RemoveDecalInternal(EntityUid gridId, uint decalId, [NotNullWhen(true)] out Decal? removed, DecalGridComponent? component = null)
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{
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removed = null;
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if (!Resolve(gridId, ref component))
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return false;
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if (!component.DecalIndex.Remove(decalId, out var indices)
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|| !component.ChunkCollection.ChunkCollection.TryGetValue(indices, out var chunk)
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|| !chunk.Decals.Remove(decalId, out removed))
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{
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return false;
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}
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if (chunk.Decals.Count == 0)
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component.ChunkCollection.ChunkCollection.Remove(indices);
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DirtyChunk(gridId, indices, chunk);
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OnDecalRemoved(gridId, decalId, component, indices, chunk);
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return true;
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}
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protected virtual void OnDecalRemoved(EntityUid gridId, uint decalId, DecalGridComponent component, Vector2i indices, DecalChunk chunk)
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{
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// used by client-side overlay code
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}
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public virtual HashSet<(uint Index, Decal Decal)> GetDecalsInRange(EntityUid gridId, Vector2 position, float distance = 0.75f, Func<Decal, bool>? validDelegate = null)
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{
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// NOOP on client atm.
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return new HashSet<(uint Index, Decal Decal)>();
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}
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public virtual bool RemoveDecal(EntityUid gridId, uint decalId, DecalGridComponent? component = null)
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{
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// NOOP on client atm.
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return true;
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}
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}
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/// <summary>
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/// Sent by clients to request that a decal is placed on the server.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class RequestDecalPlacementEvent : EntityEventArgs
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{
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public Decal Decal;
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public NetCoordinates Coordinates;
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public RequestDecalPlacementEvent(Decal decal, NetCoordinates coordinates)
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{
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Decal = decal;
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Coordinates = coordinates;
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}
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}
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[Serializable, NetSerializable]
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public sealed class RequestDecalRemovalEvent : EntityEventArgs
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{
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public NetCoordinates Coordinates;
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public RequestDecalRemovalEvent(NetCoordinates coordinates)
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{
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Coordinates = coordinates;
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}
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}
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}
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