151 lines
4.6 KiB
C#
151 lines
4.6 KiB
C#
using Content.Shared.Administration;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.UserInterface.Controls;
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// mfw they ported input() from BYOND
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/// <summary>
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/// Client-side dialog with multiple prompts.
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/// Used by admin tools quick dialog system among other things.
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/// </summary>
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[GenerateTypedNameReferences]
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public sealed partial class DialogWindow : FancyWindow
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{
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/// <summary>
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/// Action for when the ok button is pressed or the last field has enter pressed.
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/// Results maps prompt FieldIds to the LineEdit's text contents.
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/// </summary>
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public Action<Dictionary<string, string>>? OnConfirmed;
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/// <summary>
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/// Action for when the cancel button is pressed or the window is closed.
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/// </summary>
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public Action? OnCancelled;
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/// <summary>
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/// Used to ensure that only one output action is invoked.
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/// E.g. Pressing cancel will invoke then close the window, but OnClose will not invoke.
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/// </summary>
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private bool _finished;
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private List<(string, LineEdit)> _promptLines;
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/// <summary>
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/// Create and open a new dialog with some prompts.
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/// </summary>
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/// <param name="title">String to use for the window title.</param>
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/// <param name="entries">Quick dialog entries to create prompts with.</param>
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/// <param name="ok">Whether to have an Ok button.</param>
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/// <param name="cancel">Whether to have a Cancel button. Closing the window will still cancel it.</param>
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/// <remarks>
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/// Won't do anything on its own, you need to handle or network with <see cref="OnConfirmed"/> and <see cref="OnCancelled"/>.
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/// </remarks>
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public DialogWindow(string title, List<QuickDialogEntry> entries, bool ok = true, bool cancel = true)
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{
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RobustXamlLoader.Load(this);
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Title = title;
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OkButton.Visible = ok;
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CancelButton.Visible = cancel;
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_promptLines = new(entries.Count);
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for (int i = 0; i < entries.Count; i++)
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{
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var entry = entries[i];
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var box = new BoxContainer();
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box.AddChild(new Label() { Text = entry.Prompt, HorizontalExpand = true, SizeFlagsStretchRatio = 0.5f });
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var edit = new LineEdit() { HorizontalExpand = true };
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(Func<string, bool>, string) pair = entry.Type switch
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{
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QuickDialogEntryType.Integer => (VerifyInt, "integer"),
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QuickDialogEntryType.Float => (VerifyFloat, "float"),
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QuickDialogEntryType.ShortText => (VerifyShortText, "short-text"),
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QuickDialogEntryType.LongText => (VerifyLongText, "long-text"),
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_ => throw new ArgumentOutOfRangeException()
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};
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var (valid, name) = pair;
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edit.IsValid += valid;
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// try use placeholder from the caller, fall back to the generic one for whatever type is being validated.
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edit.PlaceHolder = entry.Placeholder ?? Loc.GetString($"quick-dialog-ui-{name}");
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// Last text box gets enter confirmation.
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// Only the last so you don't accidentally confirm early.
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if (i == entries.Count - 1)
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edit.OnTextEntered += _ => Confirm();
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_promptLines.Add((entry.FieldId, edit));
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box.AddChild(edit);
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Prompts.AddChild(box);
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}
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// Grab keyboard focus for the first dialog entry
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_promptLines[0].Item2.GrabKeyboardFocus();
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OkButton.OnPressed += _ => Confirm();
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CancelButton.OnPressed += _ =>
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{
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_finished = true;
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OnCancelled?.Invoke();
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Close();
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};
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OnClose += () =>
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{
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if (!_finished)
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OnCancelled?.Invoke();
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};
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MinWidth *= 2; // Just double it.
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OpenCentered();
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}
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private void Confirm()
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{
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var results = new Dictionary<string, string>();
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foreach (var (field, edit) in _promptLines)
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{
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results[field] = edit.Text;
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}
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_finished = true;
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OnConfirmed?.Invoke(results);
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Close();
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}
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#region Input validation
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private bool VerifyInt(string input)
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{
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return int.TryParse(input, out var _);
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}
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private bool VerifyFloat(string input)
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{
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return float.TryParse(input, out var _);
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}
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private bool VerifyShortText(string input)
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{
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return input.Length <= 100;
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}
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private bool VerifyLongText(string input)
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{
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return input.Length <= 2000;
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}
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#endregion
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}
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