* Cryogenic sleep units * pause map support * no more body deletion * Cryogenic Storage Units * boowomp * no more emag, no more dropping present people
15 lines
423 B
C#
15 lines
423 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Containers;
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/// <summary>
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/// This is used for a container that is exited when the entity inside of it moves.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(ExitContainerOnMoveSystem))]
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public sealed partial class ExitContainerOnMoveComponent : Component
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{
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string ContainerId;
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}
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