Files
tbd-station-14/Content.Server/Gatherable/GatherableSystem.Projectile.cs
2023-08-23 18:55:58 +10:00

33 lines
982 B
C#

using Content.Server.Gatherable.Components;
using Content.Server.Projectiles;
using Content.Shared.Projectiles;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.Physics.Events;
namespace Content.Server.Gatherable;
public sealed partial class GatherableSystem
{
private void InitializeProjectile()
{
SubscribeLocalEvent<GatheringProjectileComponent, StartCollideEvent>(OnProjectileCollide);
}
private void OnProjectileCollide(EntityUid uid, GatheringProjectileComponent component, ref StartCollideEvent args)
{
if (!args.OtherFixture.Hard ||
args.OurFixtureId != SharedProjectileSystem.ProjectileFixture ||
component.Amount <= 0 ||
!TryComp<GatherableComponent>(args.OtherEntity, out var gatherable))
{
return;
}
Gather(args.OtherEntity, uid, gatherable);
component.Amount--;
if (component.Amount <= 0)
QueueDel(uid);
}
}