* Revert "Fix chat bubbles (#25643)" This reverts commit23d2c4d924. * Revert "Fixes obsolete Transform warnings in Content. (#25256)" This reverts commitf284b43ff6.
361 lines
13 KiB
C#
361 lines
13 KiB
C#
using System.Numerics;
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using Content.Client.Items;
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using Content.Client.Weapons.Ranged.Components;
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using Content.Shared.Camera;
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using Content.Shared.CombatMode;
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using Content.Shared.Weapons.Ranged;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.Player;
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using Robust.Shared.Animations;
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using Robust.Shared.Input;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using SharedGunSystem = Content.Shared.Weapons.Ranged.Systems.SharedGunSystem;
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using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
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namespace Content.Client.Weapons.Ranged.Systems;
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public sealed partial class GunSystem : SharedGunSystem
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly AnimationPlayerSystem _animPlayer = default!;
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[Dependency] private readonly InputSystem _inputSystem = default!;
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[Dependency] private readonly SharedCameraRecoilSystem _recoil = default!;
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[Dependency] private readonly IComponentFactory _factory = default!;
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[ValidatePrototypeId<EntityPrototype>]
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public const string HitscanProto = "HitscanEffect";
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public bool SpreadOverlay
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{
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get => _spreadOverlay;
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set
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{
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if (_spreadOverlay == value)
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return;
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_spreadOverlay = value;
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var overlayManager = IoCManager.Resolve<IOverlayManager>();
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if (_spreadOverlay)
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{
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overlayManager.AddOverlay(new GunSpreadOverlay(
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EntityManager,
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_eyeManager,
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Timing,
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_inputManager,
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_player,
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this));
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}
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else
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{
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overlayManager.RemoveOverlay<GunSpreadOverlay>();
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}
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}
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}
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private bool _spreadOverlay;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesOutsidePrediction = true;
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SubscribeLocalEvent<AmmoCounterComponent, ItemStatusCollectMessage>(OnAmmoCounterCollect);
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SubscribeAllEvent<MuzzleFlashEvent>(OnMuzzleFlash);
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// Plays animated effects on the client.
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SubscribeNetworkEvent<HitscanEvent>(OnHitscan);
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InitializeMagazineVisuals();
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InitializeSpentAmmo();
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}
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private void OnMuzzleFlash(MuzzleFlashEvent args)
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{
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CreateEffect(GetEntity(args.Uid), args);
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}
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private void OnHitscan(HitscanEvent ev)
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{
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// ALL I WANT IS AN ANIMATED EFFECT
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foreach (var a in ev.Sprites)
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{
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if (a.Sprite is not SpriteSpecifier.Rsi rsi)
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continue;
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var coords = GetCoordinates(a.coordinates);
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if (Deleted(coords.EntityId))
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continue;
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var ent = Spawn(HitscanProto, coords);
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var sprite = Comp<SpriteComponent>(ent);
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var xform = Transform(ent);
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xform.LocalRotation = a.angle;
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sprite[EffectLayers.Unshaded].AutoAnimated = false;
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sprite.LayerSetSprite(EffectLayers.Unshaded, rsi);
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sprite.LayerSetState(EffectLayers.Unshaded, rsi.RsiState);
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sprite.Scale = new Vector2(a.Distance, 1f);
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sprite[EffectLayers.Unshaded].Visible = true;
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var anim = new Animation()
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{
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Length = TimeSpan.FromSeconds(0.48f),
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AnimationTracks =
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{
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new AnimationTrackSpriteFlick()
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{
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LayerKey = EffectLayers.Unshaded,
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KeyFrames =
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{
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new AnimationTrackSpriteFlick.KeyFrame(rsi.RsiState, 0f),
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}
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}
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}
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};
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_animPlayer.Play(ent, null, anim, "hitscan-effect");
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}
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}
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public override void Update(float frameTime)
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{
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if (!Timing.IsFirstTimePredicted)
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return;
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var entityNull = _player.LocalEntity;
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if (entityNull == null || !TryComp<CombatModeComponent>(entityNull, out var combat) || !combat.IsInCombatMode)
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{
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return;
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}
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var entity = entityNull.Value;
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if (!TryGetGun(entity, out var gunUid, out var gun))
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{
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return;
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}
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var useKey = gun.UseKey ? EngineKeyFunctions.Use : EngineKeyFunctions.UseSecondary;
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if (_inputSystem.CmdStates.GetState(useKey) != BoundKeyState.Down)
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{
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if (gun.ShotCounter != 0)
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EntityManager.RaisePredictiveEvent(new RequestStopShootEvent { Gun = GetNetEntity(gunUid) });
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return;
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}
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if (gun.NextFire > Timing.CurTime)
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return;
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var mousePos = _eyeManager.PixelToMap(_inputManager.MouseScreenPosition);
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if (mousePos.MapId == MapId.Nullspace)
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{
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if (gun.ShotCounter != 0)
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EntityManager.RaisePredictiveEvent(new RequestStopShootEvent { Gun = GetNetEntity(gunUid) });
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return;
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}
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// Define target coordinates relative to gun entity, so that network latency on moving grids doesn't fuck up the target location.
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var coordinates = EntityCoordinates.FromMap(entity, mousePos, TransformSystem, EntityManager);
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Log.Debug($"Sending shoot request tick {Timing.CurTick} / {Timing.CurTime}");
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EntityManager.RaisePredictiveEvent(new RequestShootEvent
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{
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Coordinates = GetNetCoordinates(coordinates),
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Gun = GetNetEntity(gunUid),
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});
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}
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public override void Shoot(EntityUid gunUid, GunComponent gun, List<(EntityUid? Entity, IShootable Shootable)> ammo,
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EntityCoordinates fromCoordinates, EntityCoordinates toCoordinates, out bool userImpulse, EntityUid? user = null, bool throwItems = false)
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{
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userImpulse = true;
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// Rather than splitting client / server for every ammo provider it's easier
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// to just delete the spawned entities. This is for programmer sanity despite the wasted perf.
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// This also means any ammo specific stuff can be grabbed as necessary.
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var direction = fromCoordinates.ToMapPos(EntityManager, TransformSystem) - toCoordinates.ToMapPos(EntityManager, TransformSystem);
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foreach (var (ent, shootable) in ammo)
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{
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if (throwItems)
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{
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Recoil(user, direction, gun.CameraRecoilScalarModified);
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if (IsClientSide(ent!.Value))
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Del(ent.Value);
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else
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RemoveShootable(ent.Value);
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continue;
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}
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switch (shootable)
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{
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case CartridgeAmmoComponent cartridge:
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if (!cartridge.Spent)
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{
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SetCartridgeSpent(ent!.Value, cartridge, true);
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MuzzleFlash(gunUid, cartridge, user);
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Audio.PlayPredicted(gun.SoundGunshotModified, gunUid, user);
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Recoil(user, direction, gun.CameraRecoilScalarModified);
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// TODO: Can't predict entity deletions.
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//if (cartridge.DeleteOnSpawn)
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// Del(cartridge.Owner);
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}
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else
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{
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userImpulse = false;
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Audio.PlayPredicted(gun.SoundEmpty, gunUid, user);
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}
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if (IsClientSide(ent!.Value))
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Del(ent.Value);
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break;
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case AmmoComponent newAmmo:
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MuzzleFlash(gunUid, newAmmo, user);
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Audio.PlayPredicted(gun.SoundGunshotModified, gunUid, user);
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Recoil(user, direction, gun.CameraRecoilScalarModified);
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if (IsClientSide(ent!.Value))
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Del(ent.Value);
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else
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RemoveShootable(ent.Value);
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break;
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case HitscanPrototype:
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Audio.PlayPredicted(gun.SoundGunshotModified, gunUid, user);
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Recoil(user, direction, gun.CameraRecoilScalarModified);
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break;
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}
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}
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}
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private void Recoil(EntityUid? user, Vector2 recoil, float recoilScalar)
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{
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if (!Timing.IsFirstTimePredicted || user == null || recoil == Vector2.Zero || recoilScalar == 0)
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return;
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_recoil.KickCamera(user.Value, recoil.Normalized() * 0.5f * recoilScalar);
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}
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protected override void Popup(string message, EntityUid? uid, EntityUid? user)
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{
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if (uid == null || user == null || !Timing.IsFirstTimePredicted)
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return;
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PopupSystem.PopupEntity(message, uid.Value, user.Value);
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}
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protected override void CreateEffect(EntityUid uid, MuzzleFlashEvent message, EntityUid? user = null)
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{
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if (!Timing.IsFirstTimePredicted)
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return;
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EntityCoordinates coordinates;
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if (message.MatchRotation)
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coordinates = new EntityCoordinates(uid, Vector2.Zero);
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else if (TryComp<TransformComponent>(uid, out var xform))
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coordinates = xform.Coordinates;
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else
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return;
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if (!coordinates.IsValid(EntityManager))
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return;
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var ent = Spawn(message.Prototype, coordinates);
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var effectXform = Transform(ent);
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TransformSystem.SetLocalPositionRotation(effectXform,
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effectXform.LocalPosition + new Vector2(0f, -0.5f),
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effectXform.LocalRotation - MathF.PI / 2);
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var lifetime = 0.4f;
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if (TryComp<TimedDespawnComponent>(uid, out var despawn))
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{
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lifetime = despawn.Lifetime;
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}
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var anim = new Animation()
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{
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Length = TimeSpan.FromSeconds(lifetime),
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AnimationTracks =
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{
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new AnimationTrackComponentProperty
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{
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ComponentType = typeof(SpriteComponent),
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Property = nameof(SpriteComponent.Color),
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InterpolationMode = AnimationInterpolationMode.Linear,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(Color.White.WithAlpha(1f), 0),
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new AnimationTrackProperty.KeyFrame(Color.White.WithAlpha(0f), lifetime)
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}
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}
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}
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};
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_animPlayer.Play(ent, anim, "muzzle-flash");
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if (!TryComp(uid, out PointLightComponent? light))
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{
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light = (PointLightComponent) _factory.GetComponent(typeof(PointLightComponent));
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light.Owner = uid;
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light.NetSyncEnabled = false;
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AddComp(uid, light);
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}
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Lights.SetEnabled(uid, true, light);
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Lights.SetRadius(uid, 2f, light);
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Lights.SetColor(uid, Color.FromHex("#cc8e2b"), light);
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Lights.SetEnergy(uid, 5f, light);
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var animTwo = new Animation()
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{
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Length = TimeSpan.FromSeconds(lifetime),
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AnimationTracks =
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{
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new AnimationTrackComponentProperty
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{
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ComponentType = typeof(PointLightComponent),
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Property = nameof(PointLightComponent.Energy),
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InterpolationMode = AnimationInterpolationMode.Linear,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(5f, 0),
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new AnimationTrackProperty.KeyFrame(0f, lifetime)
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}
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},
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new AnimationTrackComponentProperty
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{
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ComponentType = typeof(PointLightComponent),
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Property = nameof(PointLightComponent.AnimatedEnable),
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InterpolationMode = AnimationInterpolationMode.Linear,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(true, 0),
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new AnimationTrackProperty.KeyFrame(false, lifetime)
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}
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}
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}
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};
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var uidPlayer = EnsureComp<AnimationPlayerComponent>(uid);
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_animPlayer.Stop(uid, uidPlayer, "muzzle-flash-light");
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_animPlayer.Play(uid, uidPlayer, animTwo,"muzzle-flash-light");
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}
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}
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