* Revert "Fix chat bubbles (#25643)" This reverts commit23d2c4d924. * Revert "Fixes obsolete Transform warnings in Content. (#25256)" This reverts commitf284b43ff6.
215 lines
7.2 KiB
C#
215 lines
7.2 KiB
C#
using Content.Shared.Movement.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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namespace Content.Client.Replay.Spectator;
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// This partial class contains functions for getting and setting the spectator's position data, so that
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// a consistent view/camera can be maintained when jumping around in time.
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public sealed partial class ReplaySpectatorSystem
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{
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/// <summary>
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/// Simple struct containing position & rotation data for maintaining a persistent view when jumping around in time.
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/// </summary>
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public struct SpectatorData
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{
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// TODO REPLAYS handle ghost-following.
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/// <summary>
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/// The current entity being spectated.
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/// </summary>
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public EntityUid Entity;
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/// <summary>
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/// The player that was originally controlling <see cref="Entity"/>
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/// </summary>
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public NetUserId Controller;
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public (EntityCoordinates Coords, Angle Rot)? Local;
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public (EntityCoordinates Coords, Angle Rot)? World;
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public (EntityUid? Ent, Angle Rot)? Eye;
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}
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public SpectatorData GetSpectatorData()
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{
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var data = new SpectatorData();
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if (_player.LocalEntity is not { } player)
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return data;
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data.Controller = _player.LocalUser ?? DefaultUser;
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if (!TryComp(player, out TransformComponent? xform) || xform.MapUid == null)
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return data;
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data.Local = (xform.Coordinates, xform.LocalRotation);
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var (pos, rot) = _transform.GetWorldPositionRotation(player);
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data.World = (new(xform.MapUid.Value, pos), rot);
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if (TryComp(player, out InputMoverComponent? mover))
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data.Eye = (mover.RelativeEntity, mover.TargetRelativeRotation);
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data.Entity = player;
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return data;
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}
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private void OnBeforeSetTick()
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{
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_spectatorData = GetSpectatorData();
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}
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private void OnAfterSetTick()
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{
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if (_spectatorData != null)
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SetSpectatorPosition(_spectatorData.Value);
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_spectatorData = null;
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}
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private void OnBeforeApplyState((GameState Current, GameState? Next) args)
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{
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// Before applying the game state, we want to check to see if a recorded player session is about to
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// get attached to the entity that we are currently spectating. If it is, then we switch out local session
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// to the recorded session. I.e., we switch from spectating the entity to spectating the session.
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// This is required because having multiple sessions attached to a single entity is not currently supported.
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if (_player.LocalUser != DefaultUser)
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return; // Already spectating some session.
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if (_player.LocalEntity is not {} uid)
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return;
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var netEnt = GetNetEntity(uid);
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if (netEnt.IsClientSide())
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return;
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foreach (var playerState in args.Current.PlayerStates.Value)
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{
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if (playerState.ControlledEntity != netEnt)
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continue;
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if (!_player.TryGetSessionById(playerState.UserId, out var session))
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session = _player.CreateAndAddSession(playerState.UserId, playerState.Name);
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_player.SetLocalSession(session);
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break;
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}
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}
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public void SetSpectatorPosition(SpectatorData data)
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{
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if (_player.LocalSession == null)
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return;
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if (data.Controller != DefaultUser)
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{
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// the "local player" is currently set to some recorded session. As long as that session has an entity, we
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// do nothing here
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if (_player.TryGetSessionById(data.Controller, out var session)
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&& Exists(session.AttachedEntity))
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{
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_player.SetLocalSession(session);
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return;
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}
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// Spectated session is no longer valid - return to the client-side session
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_player.SetLocalSession(_player.GetSessionById(DefaultUser));
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}
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if (Exists(data.Entity) && Transform(data.Entity).MapID != MapId.Nullspace)
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{
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_player.SetAttachedEntity(_player.LocalSession, data.Entity);
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return;
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}
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if (data.Local != null && data.Local.Value.Coords.IsValid(EntityManager))
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{
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var newXform = SpawnSpectatorGhost(data.Local.Value.Coords, false);
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newXform.LocalRotation = data.Local.Value.Rot;
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}
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else if (data.World != null && data.World.Value.Coords.IsValid(EntityManager))
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{
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var newXform = SpawnSpectatorGhost(data.World.Value.Coords, true);
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newXform.LocalRotation = data.World.Value.Rot;
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}
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else if (TryFindFallbackSpawn(out var coords))
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{
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var newXform = SpawnSpectatorGhost(coords, true);
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newXform.LocalRotation = 0;
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}
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else
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{
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Log.Error("Failed to find a suitable observer spawn point");
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return;
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}
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if (data.Eye != null && TryComp(_player.LocalSession.AttachedEntity, out InputMoverComponent? newMover))
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{
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newMover.RelativeEntity = data.Eye.Value.Ent;
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newMover.TargetRelativeRotation = newMover.RelativeRotation = data.Eye.Value.Rot;
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}
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}
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private bool TryFindFallbackSpawn(out EntityCoordinates coords)
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{
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if (_replayPlayback.TryGetRecorderEntity(out var recorder))
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{
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coords = new EntityCoordinates(recorder.Value, default);
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return true;
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}
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Entity<MapGridComponent>? maxUid = null;
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float? maxSize = null;
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var gridQuery = EntityQueryEnumerator<MapGridComponent>();
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while (gridQuery.MoveNext(out var uid, out var grid))
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{
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var size = grid.LocalAABB.Size.LengthSquared();
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if (maxSize == null || size > maxSize)
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{
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maxUid = (uid, grid);
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maxSize = size;
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}
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}
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coords = new EntityCoordinates(maxUid ?? default, default);
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return maxUid != null;
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}
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private void OnTerminating(EntityUid uid, ReplaySpectatorComponent component, ref EntityTerminatingEvent args)
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{
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if (uid != _player.LocalEntity)
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return;
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var xform = Transform(uid);
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if (xform.MapUid == null || Terminating(xform.MapUid.Value))
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return;
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SpawnSpectatorGhost(new EntityCoordinates(xform.MapUid.Value, default), true);
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}
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private void OnParentChanged(EntityUid uid, ReplaySpectatorComponent component, ref EntParentChangedMessage args)
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{
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if (uid != _player.LocalEntity)
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return;
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if (args.Transform.MapUid != null || args.OldMapId == MapId.Nullspace)
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return;
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// The entity being spectated from was moved to null-space.
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// This was probably because they were spectating some entity in a client-side replay that left PVS range.
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// Simple respawn the ghost.
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SetSpectatorPosition(default);
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}
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private void OnDetached(EntityUid uid, ReplaySpectatorComponent component, LocalPlayerDetachedEvent args)
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{
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if (IsClientSide(uid))
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QueueDel(uid);
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else
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RemCompDeferred(uid, component);
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}
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}
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