* let FlashArea be called from shared * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
16 lines
519 B
C#
16 lines
519 B
C#
using Content.Shared.Flash.Components;
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using Content.Shared.StatusEffect;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Flash;
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public abstract class SharedFlashSystem : EntitySystem
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{
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public ProtoId<StatusEffectPrototype> FlashedKey = "Flashed";
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public virtual void FlashArea(Entity<FlashComponent?> source, EntityUid? user, float range, float duration, float slowTo = 0.8f, bool displayPopup = false, float probability = 1f, SoundSpecifier? sound = null)
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{
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}
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}
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