Files
tbd-station-14/Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
2024-02-04 20:12:07 -04:00

229 lines
8.9 KiB
C#

using Content.Server.CriminalRecords.Components;
using Content.Server.Popups;
using Content.Server.Radio.EntitySystems;
using Content.Server.Station.Systems;
using Content.Server.StationRecords;
using Content.Server.StationRecords.Systems;
using Content.Shared.Access.Systems;
using Content.Shared.CriminalRecords;
using Content.Shared.Security;
using Content.Shared.StationRecords;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using System.Diagnostics.CodeAnalysis;
namespace Content.Server.CriminalRecords.Systems;
public sealed class CriminalRecordsConsoleSystem : EntitySystem
{
[Dependency] private readonly AccessReaderSystem _access = default!;
[Dependency] private readonly CriminalRecordsSystem _criminalRecords = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly RadioSystem _radio = default!;
[Dependency] private readonly SharedIdCardSystem _idCard = default!;
[Dependency] private readonly StationRecordsSystem _stationRecords = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
public override void Initialize()
{
SubscribeLocalEvent<CriminalRecordsConsoleComponent, RecordModifiedEvent>(UpdateUserInterface);
SubscribeLocalEvent<CriminalRecordsConsoleComponent, AfterGeneralRecordCreatedEvent>(UpdateUserInterface);
Subs.BuiEvents<CriminalRecordsConsoleComponent>(CriminalRecordsConsoleKey.Key, subs =>
{
subs.Event<BoundUIOpenedEvent>(UpdateUserInterface);
subs.Event<SelectStationRecord>(OnKeySelected);
subs.Event<SetStationRecordFilter>(OnFiltersChanged);
subs.Event<CriminalRecordChangeStatus>(OnChangeStatus);
subs.Event<CriminalRecordAddHistory>(OnAddHistory);
subs.Event<CriminalRecordDeleteHistory>(OnDeleteHistory);
});
}
private void UpdateUserInterface<T>(Entity<CriminalRecordsConsoleComponent> ent, ref T args)
{
// TODO: this is probably wasteful, maybe better to send a message to modify the exact state?
UpdateUserInterface(ent);
}
private void OnKeySelected(Entity<CriminalRecordsConsoleComponent> ent, ref SelectStationRecord msg)
{
// no concern of sus client since record retrieval will fail if invalid id is given
ent.Comp.ActiveKey = msg.SelectedKey;
UpdateUserInterface(ent);
}
private void OnFiltersChanged(Entity<CriminalRecordsConsoleComponent> ent, ref SetStationRecordFilter msg)
{
if (ent.Comp.Filter == null ||
ent.Comp.Filter.Type != msg.Type || ent.Comp.Filter.Value != msg.Value)
{
ent.Comp.Filter = new StationRecordsFilter(msg.Type, msg.Value);
UpdateUserInterface(ent);
}
}
private void OnChangeStatus(Entity<CriminalRecordsConsoleComponent> ent, ref CriminalRecordChangeStatus msg)
{
// prevent malf client violating wanted/reason nullability
if ((msg.Status == SecurityStatus.Wanted) != (msg.Reason != null))
return;
if (!CheckSelected(ent, msg.Session, out var mob, out var key))
return;
if (!_stationRecords.TryGetRecord<CriminalRecord>(key.Value, out var record) || record.Status == msg.Status)
return;
// validate the reason
string? reason = null;
if (msg.Reason != null)
{
reason = msg.Reason.Trim();
if (reason.Length < 1 || reason.Length > ent.Comp.MaxStringLength)
return;
}
// when arresting someone add it to history automatically
// fallback exists if the player was not set to wanted beforehand
if (msg.Status == SecurityStatus.Detained)
{
var oldReason = record.Reason ?? Loc.GetString("criminal-records-console-unspecified-reason");
var history = Loc.GetString("criminal-records-console-auto-history", ("reason", oldReason));
_criminalRecords.TryAddHistory(key.Value, history);
}
var oldStatus = record.Status;
// will probably never fail given the checks above
_criminalRecords.TryChangeStatus(key.Value, msg.Status, msg.Reason);
var name = RecordName(key.Value);
var officer = Loc.GetString("criminal-records-console-unknown-officer");
if (_idCard.TryFindIdCard(mob.Value, out var id) && id.Comp.FullName is {} fullName)
officer = fullName;
(string, object)[] args;
if (reason != null)
args = new (string, object)[] { ("name", name), ("officer", officer), ("reason", reason) };
else
args = new (string, object)[] { ("name", name), ("officer", officer) };
// figure out which radio message to send depending on transition
var statusString = (oldStatus, msg.Status) switch
{
// going from wanted or detained on the spot
(_, SecurityStatus.Detained) => "detained",
// prisoner did their time
(SecurityStatus.Detained, SecurityStatus.None) => "released",
// going from wanted to none, must have been a mistake
(_, SecurityStatus.None) => "not-wanted",
// going from none or detained, AOS or prisonbreak / lazy secoff never set them to released and they reoffended
(_, SecurityStatus.Wanted) => "wanted",
// this is impossible
_ => "not-wanted"
};
_radio.SendRadioMessage(ent, Loc.GetString($"criminal-records-console-{statusString}", args), ent.Comp.SecurityChannel, ent);
UpdateUserInterface(ent);
}
private void OnAddHistory(Entity<CriminalRecordsConsoleComponent> ent, ref CriminalRecordAddHistory msg)
{
if (!CheckSelected(ent, msg.Session, out _, out var key))
return;
var line = msg.Line.Trim();
if (line.Length < 1 || line.Length > ent.Comp.MaxStringLength)
return;
if (!_criminalRecords.TryAddHistory(key.Value, line))
return;
// no radio message since its not crucial to officers patrolling
UpdateUserInterface(ent);
}
private void OnDeleteHistory(Entity<CriminalRecordsConsoleComponent> ent, ref CriminalRecordDeleteHistory msg)
{
if (!CheckSelected(ent, msg.Session, out _, out var key))
return;
if (!_criminalRecords.TryDeleteHistory(key.Value, msg.Index))
return;
// a bit sus but not crucial to officers patrolling
UpdateUserInterface(ent);
}
private void UpdateUserInterface(Entity<CriminalRecordsConsoleComponent> ent)
{
var (uid, console) = ent;
var owningStation = _station.GetOwningStation(uid);
if (!TryComp<StationRecordsComponent>(owningStation, out var stationRecords))
{
_ui.TrySetUiState(uid, CriminalRecordsConsoleKey.Key, new CriminalRecordsConsoleState());
return;
}
var listing = _stationRecords.BuildListing((owningStation.Value, stationRecords), console.Filter);
var state = new CriminalRecordsConsoleState(listing, console.Filter);
if (console.ActiveKey is {} id)
{
// get records to display when a crewmember is selected
var key = new StationRecordKey(id, owningStation.Value);
_stationRecords.TryGetRecord(key, out state.StationRecord, stationRecords);
_stationRecords.TryGetRecord(key, out state.CriminalRecord, stationRecords);
state.SelectedKey = id;
}
_ui.TrySetUiState(uid, CriminalRecordsConsoleKey.Key, state);
}
/// <summary>
/// Boilerplate that most actions use, if they require that a record be selected.
/// Obviously shouldn't be used for selecting records.
/// </summary>
private bool CheckSelected(Entity<CriminalRecordsConsoleComponent> ent, ICommonSession session,
[NotNullWhen(true)] out EntityUid? mob, [NotNullWhen(true)] out StationRecordKey? key)
{
key = null;
mob = null;
if (session.AttachedEntity is not {} user)
return false;
if (!_access.IsAllowed(user, ent))
{
_popup.PopupEntity(Loc.GetString("criminal-records-permission-denied"), ent, session);
return false;
}
if (ent.Comp.ActiveKey is not {} id)
return false;
// checking the console's station since the user might be off-grid using on-grid console
if (_station.GetOwningStation(ent) is not {} station)
return false;
key = new StationRecordKey(id, station);
mob = user;
return true;
}
/// <summary>
/// Gets the name from a record, or empty string if this somehow fails.
/// </summary>
private string RecordName(StationRecordKey key)
{
if (!_stationRecords.TryGetRecord<GeneralStationRecord>(key, out var record))
return "";
return record.Name;
}
}