* Non-accessed local variable * Merge cast and type checks. * StringComparison.Ordinal added for better culture support * Supposed code improvement in launcher. Remove unused code. * Update ExplosionHelper.cs Unintentional change. * Optimized Import * Add Robust.Shared.Utility import where it was deleted * Other random suggestion * Improve my comment
17 lines
500 B
C#
17 lines
500 B
C#
using System;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Items
|
|
{
|
|
[Serializable, NetSerializable]
|
|
public class ClothingComponentState : ItemComponentState
|
|
{
|
|
public string ClothingEquippedPrefix { get; set; }
|
|
|
|
public ClothingComponentState(string clothingEquippedPrefix, string equippedPrefix) : base(equippedPrefix, ContentNetIDs.CLOTHING)
|
|
{
|
|
ClothingEquippedPrefix = clothingEquippedPrefix;
|
|
}
|
|
}
|
|
}
|