* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing
328 lines
10 KiB
C#
328 lines
10 KiB
C#
using System.Diagnostics.CodeAnalysis;
|
|
using System.Linq;
|
|
using Content.Server.Atmos.Monitor.Components;
|
|
using Content.Server.DeviceNetwork;
|
|
using Content.Server.DeviceNetwork.Components;
|
|
using Content.Server.DeviceNetwork.Systems;
|
|
using Content.Server.Power.Components;
|
|
using Content.Shared.Atmos.Monitor;
|
|
using Content.Shared.DeviceNetwork;
|
|
using Content.Shared.Power;
|
|
using Content.Shared.Tag;
|
|
using Robust.Server.Audio;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Server.Atmos.Monitor.Systems;
|
|
|
|
public sealed class AtmosAlarmableSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly AppearanceSystem _appearance = default!;
|
|
[Dependency] private readonly AudioSystem _audioSystem = default!;
|
|
[Dependency] private readonly DeviceNetworkSystem _deviceNet = default!;
|
|
[Dependency] private readonly AtmosDeviceNetworkSystem _atmosDevNetSystem = default!;
|
|
|
|
/// <summary>
|
|
/// An alarm. Has three valid states: Normal, Warning, Danger.
|
|
/// Will attempt to fetch the tags from the alarming entity
|
|
/// to send over.
|
|
/// </summary>
|
|
public const string AlertCmd = "atmos_alarm";
|
|
|
|
public const string AlertSource = "atmos_alarm_source";
|
|
|
|
public const string AlertTypes = "atmos_alarm_types";
|
|
|
|
/// <summary>
|
|
/// Syncs alerts from this alarm receiver to other alarm receivers.
|
|
/// Creates a network effect as a result. Note: if the alert receiver
|
|
/// is not aware of the device beforehand, it will not sync.
|
|
/// </summary>
|
|
public const string SyncAlerts = "atmos_alarmable_sync_alerts";
|
|
|
|
public const string ResetAll = "atmos_alarmable_reset_all";
|
|
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<AtmosAlarmableComponent, MapInitEvent>(OnMapInit);
|
|
SubscribeLocalEvent<AtmosAlarmableComponent, DeviceNetworkPacketEvent>(OnPacketRecv);
|
|
SubscribeLocalEvent<AtmosAlarmableComponent, PowerChangedEvent>(OnPowerChange);
|
|
}
|
|
|
|
private void OnMapInit(EntityUid uid, AtmosAlarmableComponent component, MapInitEvent args)
|
|
{
|
|
TryUpdateAlert(
|
|
uid,
|
|
TryGetHighestAlert(uid, out var alarm) ? alarm.Value : AtmosAlarmType.Normal,
|
|
component,
|
|
false);
|
|
}
|
|
|
|
private void OnPowerChange(EntityUid uid, AtmosAlarmableComponent component, ref PowerChangedEvent args)
|
|
{
|
|
if (!args.Powered)
|
|
{
|
|
Reset(uid, component);
|
|
}
|
|
else
|
|
{
|
|
// sussy
|
|
_atmosDevNetSystem.Register(uid, null);
|
|
_atmosDevNetSystem.Sync(uid, null);
|
|
|
|
TryUpdateAlert(
|
|
uid,
|
|
TryGetHighestAlert(uid, out var alarm) ? alarm.Value : AtmosAlarmType.Normal,
|
|
component,
|
|
false);
|
|
}
|
|
}
|
|
|
|
private void OnPacketRecv(EntityUid uid, AtmosAlarmableComponent component, DeviceNetworkPacketEvent args)
|
|
{
|
|
if (component.IgnoreAlarms) return;
|
|
|
|
if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent? netConn))
|
|
return;
|
|
|
|
if (!args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? cmd)
|
|
|| !args.Data.TryGetValue(AlertSource, out HashSet<ProtoId<TagPrototype>>? sourceTags))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var isValid = sourceTags.Any(source => component.SyncWithTags.Contains(source));
|
|
|
|
if (!isValid)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (cmd)
|
|
{
|
|
case AlertCmd:
|
|
// Set the alert state, and then cache it so we can calculate
|
|
// the maximum alarm state at all times.
|
|
if (!args.Data.TryGetValue(DeviceNetworkConstants.CmdSetState, out AtmosAlarmType state))
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (args.Data.TryGetValue(AlertTypes, out HashSet<AtmosMonitorThresholdType>? types) && component.MonitorAlertTypes != null)
|
|
{
|
|
isValid = types.Any(type => component.MonitorAlertTypes.Contains(type));
|
|
}
|
|
|
|
if (!component.NetworkAlarmStates.ContainsKey(args.SenderAddress))
|
|
{
|
|
if (!isValid)
|
|
{
|
|
break;
|
|
}
|
|
|
|
component.NetworkAlarmStates.Add(args.SenderAddress, state);
|
|
}
|
|
else
|
|
{
|
|
// This is because if the alert is no longer valid,
|
|
// it may mean that the threshold we need to look at has
|
|
// been removed from the threshold types passed:
|
|
// basically, we need to reset this state to normal here.
|
|
component.NetworkAlarmStates[args.SenderAddress] = isValid ? state : AtmosAlarmType.Normal;
|
|
}
|
|
|
|
if (!TryGetHighestAlert(uid, out var netMax, component))
|
|
{
|
|
netMax = AtmosAlarmType.Normal;
|
|
}
|
|
|
|
TryUpdateAlert(uid, netMax.Value, component);
|
|
|
|
break;
|
|
case ResetAll:
|
|
Reset(uid, component);
|
|
break;
|
|
case SyncAlerts:
|
|
if (!args.Data.TryGetValue(SyncAlerts,
|
|
out IReadOnlyDictionary<string, AtmosAlarmType>? alarms))
|
|
{
|
|
break;
|
|
}
|
|
|
|
foreach (var (key, alarm) in alarms)
|
|
{
|
|
if (!component.NetworkAlarmStates.TryAdd(key, alarm))
|
|
{
|
|
component.NetworkAlarmStates[key] = alarm;
|
|
}
|
|
}
|
|
|
|
if (TryGetHighestAlert(uid, out var maxAlert, component))
|
|
{
|
|
TryUpdateAlert(uid, maxAlert.Value, component);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void TryUpdateAlert(EntityUid uid, AtmosAlarmType type, AtmosAlarmableComponent alarmable, bool sync = true)
|
|
{
|
|
if (alarmable.LastAlarmState == type)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (sync)
|
|
{
|
|
SyncAlertsToNetwork(uid, null, alarmable);
|
|
}
|
|
|
|
alarmable.LastAlarmState = type;
|
|
UpdateAppearance(uid, type);
|
|
PlayAlertSound(uid, type, alarmable);
|
|
RaiseLocalEvent(uid, new AtmosAlarmEvent(type), true);
|
|
}
|
|
|
|
public void SyncAlertsToNetwork(EntityUid uid, string? address = null, AtmosAlarmableComponent? alarmable = null, TagComponent? tags = null)
|
|
{
|
|
if (!Resolve(uid, ref alarmable, ref tags) || alarmable.ReceiveOnly)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var payload = new NetworkPayload
|
|
{
|
|
[DeviceNetworkConstants.Command] = SyncAlerts,
|
|
[SyncAlerts] = alarmable.NetworkAlarmStates,
|
|
[AlertSource] = tags.Tags
|
|
};
|
|
|
|
_deviceNet.QueuePacket(uid, address, payload);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Forces this alarmable to have a specific alert. This will not be reset until the alarmable
|
|
/// is manually reset. This will store the alarmable as a device in its network states.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="alarmType"></param>
|
|
/// <param name="alarmable"></param>
|
|
public void ForceAlert(EntityUid uid, AtmosAlarmType alarmType,
|
|
AtmosAlarmableComponent? alarmable = null, DeviceNetworkComponent? devNet = null, TagComponent? tags = null)
|
|
{
|
|
if (!Resolve(uid, ref alarmable, ref devNet, ref tags))
|
|
{
|
|
return;
|
|
}
|
|
|
|
TryUpdateAlert(uid, alarmType, alarmable, false);
|
|
|
|
if (alarmable.ReceiveOnly)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!alarmable.NetworkAlarmStates.TryAdd(devNet.Address, alarmType))
|
|
{
|
|
alarmable.NetworkAlarmStates[devNet.Address] = alarmType;
|
|
}
|
|
|
|
var payload = new NetworkPayload
|
|
{
|
|
[DeviceNetworkConstants.Command] = AlertCmd,
|
|
[DeviceNetworkConstants.CmdSetState] = alarmType,
|
|
[AlertSource] = tags.Tags
|
|
};
|
|
|
|
_deviceNet.QueuePacket(uid, null, payload);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets the state of this alarmable to normal.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="alarmable"></param>
|
|
public void Reset(EntityUid uid, AtmosAlarmableComponent? alarmable = null, TagComponent? tags = null)
|
|
{
|
|
if (!Resolve(uid, ref alarmable, ref tags, false) || alarmable.LastAlarmState == AtmosAlarmType.Normal)
|
|
{
|
|
return;
|
|
}
|
|
|
|
alarmable.NetworkAlarmStates.Clear();
|
|
TryUpdateAlert(uid, AtmosAlarmType.Normal, alarmable);
|
|
|
|
if (!alarmable.ReceiveOnly)
|
|
{
|
|
var payload = new NetworkPayload
|
|
{
|
|
[DeviceNetworkConstants.Command] = ResetAll,
|
|
[AlertSource] = tags.Tags
|
|
};
|
|
|
|
_deviceNet.QueuePacket(uid, null, payload);
|
|
}
|
|
}
|
|
|
|
public void ResetAllOnNetwork(EntityUid uid, AtmosAlarmableComponent? alarmable = null)
|
|
{
|
|
if (!Resolve(uid, ref alarmable) || alarmable.ReceiveOnly)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Reset(uid, alarmable);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to get the highest possible alert stored in this alarm.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="alarm"></param>
|
|
/// <param name="alarmable"></param>
|
|
/// <returns></returns>
|
|
public bool TryGetHighestAlert(EntityUid uid, [NotNullWhen(true)] out AtmosAlarmType? alarm,
|
|
AtmosAlarmableComponent? alarmable = null)
|
|
{
|
|
alarm = null;
|
|
|
|
if (!Resolve(uid, ref alarmable, false))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
foreach (var alarmState in alarmable.NetworkAlarmStates.Values)
|
|
{
|
|
alarm = alarm == null || alarm < alarmState ? alarmState : alarm;
|
|
}
|
|
|
|
return alarm != null;
|
|
}
|
|
|
|
private void PlayAlertSound(EntityUid uid, AtmosAlarmType alarm, AtmosAlarmableComponent alarmable)
|
|
{
|
|
if (alarm == AtmosAlarmType.Danger)
|
|
{
|
|
_audioSystem.PlayPvs(alarmable.AlarmSound, uid, AudioParams.Default.WithVolume(alarmable.AlarmVolume));
|
|
}
|
|
}
|
|
|
|
private void UpdateAppearance(EntityUid uid, AtmosAlarmType alarm)
|
|
{
|
|
_appearance.SetData(uid, AtmosMonitorVisuals.AlarmType, alarm);
|
|
}
|
|
}
|
|
|
|
public sealed class AtmosAlarmEvent : EntityEventArgs
|
|
{
|
|
public AtmosAlarmType AlarmType { get; }
|
|
|
|
public AtmosAlarmEvent(AtmosAlarmType netMax)
|
|
{
|
|
AlarmType = netMax;
|
|
}
|
|
}
|