* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing
184 lines
6.1 KiB
C#
184 lines
6.1 KiB
C#
using Content.Client.Stylesheets;
|
|
using Content.Client.UserInterface.Controls;
|
|
using Content.Shared.Xenoarchaeology.Equipment;
|
|
using Microsoft.VisualBasic;
|
|
using Robust.Client.AutoGenerated;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Client.UserInterface.XAML;
|
|
using Robust.Shared.Timing;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Client.Xenoarchaeology.Ui;
|
|
|
|
[GenerateTypedNameReferences]
|
|
public sealed partial class AnalysisConsoleMenu : FancyWindow
|
|
{
|
|
[Dependency] private readonly IEntityManager _ent = default!;
|
|
[Dependency] private readonly IGameTiming _timing = default!;
|
|
|
|
public event Action? OnServerSelectionButtonPressed;
|
|
public event Action? OnScanButtonPressed;
|
|
public event Action? OnPrintButtonPressed;
|
|
public event Action? OnExtractButtonPressed;
|
|
public event Action? OnUpBiasButtonPressed;
|
|
public event Action? OnDownBiasButtonPressed;
|
|
|
|
// For rendering the progress bar, updated from BUI state
|
|
private TimeSpan? _startTime;
|
|
private TimeSpan? _totalTime;
|
|
private TimeSpan? _accumulatedRunTime;
|
|
|
|
private bool _paused;
|
|
|
|
public AnalysisConsoleMenu()
|
|
{
|
|
RobustXamlLoader.Load(this);
|
|
IoCManager.InjectDependencies(this);
|
|
|
|
ServerSelectionButton.OnPressed += _ => OnServerSelectionButtonPressed?.Invoke();
|
|
ScanButton.OnPressed += _ => OnScanButtonPressed?.Invoke();
|
|
PrintButton.OnPressed += _ => OnPrintButtonPressed?.Invoke();
|
|
ExtractButton.OnPressed += _ => OnExtractButtonPressed?.Invoke();
|
|
UpBiasButton.OnPressed += _ => OnUpBiasButtonPressed?.Invoke();
|
|
DownBiasButton.OnPressed += _ => OnDownBiasButtonPressed?.Invoke();
|
|
|
|
var buttonGroup = new ButtonGroup(false);
|
|
UpBiasButton.Group = buttonGroup;
|
|
DownBiasButton.Group = buttonGroup;
|
|
}
|
|
|
|
protected override void FrameUpdate(FrameEventArgs args)
|
|
{
|
|
base.FrameUpdate(args);
|
|
|
|
if (_startTime is not { } start || _totalTime is not { } total || _accumulatedRunTime is not { } accumulated)
|
|
return;
|
|
|
|
var remaining = total - accumulated;
|
|
if (!_paused)
|
|
{
|
|
// If the analyzer is running, its remaining time is further discounted by the time it's been running for.
|
|
remaining += start - _timing.CurTime;
|
|
}
|
|
var secsText = Math.Max((int) remaining.TotalSeconds, 0);
|
|
|
|
ProgressLabel.Text = Loc.GetString("analysis-console-progress-text",
|
|
("seconds", secsText));
|
|
|
|
// 1.0 - div because we want it to tick up not down
|
|
ProgressBar.Value = Math.Clamp(1.0f - (float) remaining.Divide(total), 0.0f, 1.0f);
|
|
}
|
|
|
|
public void SetButtonsDisabled(AnalysisConsoleUpdateState state)
|
|
{
|
|
ScanButton.Disabled = !state.CanScan;
|
|
PrintButton.Disabled = !state.CanPrint;
|
|
if (state.IsTraversalDown)
|
|
DownBiasButton.Pressed = true;
|
|
else
|
|
UpBiasButton.Pressed = true;
|
|
|
|
ExtractButton.Disabled = false;
|
|
if (!state.ServerConnected)
|
|
{
|
|
ExtractButton.Disabled = true;
|
|
ExtractButton.ToolTip = Loc.GetString("analysis-console-no-server-connected");
|
|
}
|
|
else if (!state.CanScan)
|
|
{
|
|
ExtractButton.Disabled = true;
|
|
|
|
// CanScan can be false if either there's no analyzer connected or if there's
|
|
// no entity on the scanner. The `Information` text will always tell the user
|
|
// of the former case, but in the latter, it'll only show a message if a scan
|
|
// has never been performed, so add a tooltip to indicate that the artifact
|
|
// is gone.
|
|
if (state.AnalyzerConnected)
|
|
{
|
|
ExtractButton.ToolTip = Loc.GetString("analysis-console-no-artifact-placed");
|
|
}
|
|
else
|
|
{
|
|
ExtractButton.ToolTip = null;
|
|
}
|
|
}
|
|
else if (state.PointAmount <= 0)
|
|
{
|
|
ExtractButton.Disabled = true;
|
|
ExtractButton.ToolTip = Loc.GetString("analysis-console-no-points-to-extract");
|
|
}
|
|
|
|
if (ExtractButton.Disabled)
|
|
{
|
|
ExtractButton.RemoveStyleClass("ButtonColorGreen");
|
|
}
|
|
else
|
|
{
|
|
ExtractButton.AddStyleClass("ButtonColorGreen");
|
|
ExtractButton.ToolTip = null;
|
|
}
|
|
}
|
|
private void UpdateArtifactIcon(EntityUid? uid)
|
|
{
|
|
if (uid == null)
|
|
{
|
|
ArtifactDisplay.Visible = false;
|
|
return;
|
|
}
|
|
|
|
ArtifactDisplay.Visible = true;
|
|
ArtifactDisplay.SetEntity(uid);
|
|
}
|
|
|
|
public void UpdateInformationDisplay(AnalysisConsoleUpdateState state)
|
|
{
|
|
var message = new FormattedMessage();
|
|
|
|
if (state.Scanning)
|
|
{
|
|
if (state.Paused)
|
|
{
|
|
message.AddMarkup(Loc.GetString("analysis-console-info-scanner-paused"));
|
|
}
|
|
else
|
|
{
|
|
message.AddMarkup(Loc.GetString("analysis-console-info-scanner"));
|
|
}
|
|
Information.SetMessage(message);
|
|
UpdateArtifactIcon(null); //set it to blank
|
|
return;
|
|
}
|
|
|
|
UpdateArtifactIcon(_ent.GetEntity(state.Artifact));
|
|
|
|
if (state.ScanReport == null)
|
|
{
|
|
if (!state.AnalyzerConnected) //no analyzer connected
|
|
message.AddMarkup(Loc.GetString("analysis-console-info-no-scanner"));
|
|
else if (!state.CanScan) //no artifact
|
|
message.AddMarkup(Loc.GetString("analysis-console-info-no-artifact"));
|
|
else if (state.Artifact == null) //ready to go
|
|
message.AddMarkup(Loc.GetString("analysis-console-info-ready"));
|
|
}
|
|
else
|
|
{
|
|
message.AddMessage(state.ScanReport);
|
|
}
|
|
|
|
Information.SetMessage(message);
|
|
}
|
|
|
|
public void UpdateProgressBar(AnalysisConsoleUpdateState state)
|
|
{
|
|
ProgressBar.Visible = state.Scanning;
|
|
ProgressLabel.Visible = state.Scanning;
|
|
|
|
_startTime = state.StartTime;
|
|
_totalTime = state.TotalTime;
|
|
_accumulatedRunTime = state.AccumulatedRunTime;
|
|
_paused = state.Paused;
|
|
}
|
|
}
|
|
|