Files
tbd-station-14/Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs
metalgearsloth a89d4c750b Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-25 22:18:42 +10:00

184 lines
6.1 KiB
C#

using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.Xenoarchaeology.Equipment;
using Microsoft.VisualBasic;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.Xenoarchaeology.Ui;
[GenerateTypedNameReferences]
public sealed partial class AnalysisConsoleMenu : FancyWindow
{
[Dependency] private readonly IEntityManager _ent = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public event Action? OnServerSelectionButtonPressed;
public event Action? OnScanButtonPressed;
public event Action? OnPrintButtonPressed;
public event Action? OnExtractButtonPressed;
public event Action? OnUpBiasButtonPressed;
public event Action? OnDownBiasButtonPressed;
// For rendering the progress bar, updated from BUI state
private TimeSpan? _startTime;
private TimeSpan? _totalTime;
private TimeSpan? _accumulatedRunTime;
private bool _paused;
public AnalysisConsoleMenu()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
ServerSelectionButton.OnPressed += _ => OnServerSelectionButtonPressed?.Invoke();
ScanButton.OnPressed += _ => OnScanButtonPressed?.Invoke();
PrintButton.OnPressed += _ => OnPrintButtonPressed?.Invoke();
ExtractButton.OnPressed += _ => OnExtractButtonPressed?.Invoke();
UpBiasButton.OnPressed += _ => OnUpBiasButtonPressed?.Invoke();
DownBiasButton.OnPressed += _ => OnDownBiasButtonPressed?.Invoke();
var buttonGroup = new ButtonGroup(false);
UpBiasButton.Group = buttonGroup;
DownBiasButton.Group = buttonGroup;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_startTime is not { } start || _totalTime is not { } total || _accumulatedRunTime is not { } accumulated)
return;
var remaining = total - accumulated;
if (!_paused)
{
// If the analyzer is running, its remaining time is further discounted by the time it's been running for.
remaining += start - _timing.CurTime;
}
var secsText = Math.Max((int) remaining.TotalSeconds, 0);
ProgressLabel.Text = Loc.GetString("analysis-console-progress-text",
("seconds", secsText));
// 1.0 - div because we want it to tick up not down
ProgressBar.Value = Math.Clamp(1.0f - (float) remaining.Divide(total), 0.0f, 1.0f);
}
public void SetButtonsDisabled(AnalysisConsoleUpdateState state)
{
ScanButton.Disabled = !state.CanScan;
PrintButton.Disabled = !state.CanPrint;
if (state.IsTraversalDown)
DownBiasButton.Pressed = true;
else
UpBiasButton.Pressed = true;
ExtractButton.Disabled = false;
if (!state.ServerConnected)
{
ExtractButton.Disabled = true;
ExtractButton.ToolTip = Loc.GetString("analysis-console-no-server-connected");
}
else if (!state.CanScan)
{
ExtractButton.Disabled = true;
// CanScan can be false if either there's no analyzer connected or if there's
// no entity on the scanner. The `Information` text will always tell the user
// of the former case, but in the latter, it'll only show a message if a scan
// has never been performed, so add a tooltip to indicate that the artifact
// is gone.
if (state.AnalyzerConnected)
{
ExtractButton.ToolTip = Loc.GetString("analysis-console-no-artifact-placed");
}
else
{
ExtractButton.ToolTip = null;
}
}
else if (state.PointAmount <= 0)
{
ExtractButton.Disabled = true;
ExtractButton.ToolTip = Loc.GetString("analysis-console-no-points-to-extract");
}
if (ExtractButton.Disabled)
{
ExtractButton.RemoveStyleClass("ButtonColorGreen");
}
else
{
ExtractButton.AddStyleClass("ButtonColorGreen");
ExtractButton.ToolTip = null;
}
}
private void UpdateArtifactIcon(EntityUid? uid)
{
if (uid == null)
{
ArtifactDisplay.Visible = false;
return;
}
ArtifactDisplay.Visible = true;
ArtifactDisplay.SetEntity(uid);
}
public void UpdateInformationDisplay(AnalysisConsoleUpdateState state)
{
var message = new FormattedMessage();
if (state.Scanning)
{
if (state.Paused)
{
message.AddMarkup(Loc.GetString("analysis-console-info-scanner-paused"));
}
else
{
message.AddMarkup(Loc.GetString("analysis-console-info-scanner"));
}
Information.SetMessage(message);
UpdateArtifactIcon(null); //set it to blank
return;
}
UpdateArtifactIcon(_ent.GetEntity(state.Artifact));
if (state.ScanReport == null)
{
if (!state.AnalyzerConnected) //no analyzer connected
message.AddMarkup(Loc.GetString("analysis-console-info-no-scanner"));
else if (!state.CanScan) //no artifact
message.AddMarkup(Loc.GetString("analysis-console-info-no-artifact"));
else if (state.Artifact == null) //ready to go
message.AddMarkup(Loc.GetString("analysis-console-info-ready"));
}
else
{
message.AddMessage(state.ScanReport);
}
Information.SetMessage(message);
}
public void UpdateProgressBar(AnalysisConsoleUpdateState state)
{
ProgressBar.Visible = state.Scanning;
ProgressLabel.Visible = state.Scanning;
_startTime = state.StartTime;
_totalTime = state.TotalTime;
_accumulatedRunTime = state.AccumulatedRunTime;
_paused = state.Paused;
}
}