13 lines
372 B
C#
13 lines
372 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Traits.Assorted;
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/// <summary>
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/// Set player speed to zero and standing state to down, simulating leg paralysis.
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/// Used for Wheelchair bound trait.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(LegsParalyzedSystem))]
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public sealed partial class LegsParalyzedComponent : Component
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{
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}
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