Files
tbd-station-14/Content.Shared/Tools/Components/SharedWelderComponent.cs

40 lines
878 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Tools.Components
{
[NetworkedComponent]
public abstract partial class SharedWelderComponent : Component
{
public bool Lit { get; set; }
}
[NetSerializable, Serializable]
public sealed class WelderComponentState : ComponentState
{
public float FuelCapacity { get; }
public float Fuel { get; }
public bool Lit { get; }
public WelderComponentState(float fuelCapacity, float fuel, bool lit)
{
FuelCapacity = fuelCapacity;
Fuel = fuel;
Lit = lit;
}
}
[Serializable, NetSerializable]
public enum WelderVisuals : byte
{
Lit
}
[Serializable, NetSerializable]
public enum WelderLayers : byte
{
Base,
Flame
}
}