84 lines
2.6 KiB
C#
84 lines
2.6 KiB
C#
using Content.Shared.Inventory;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Strip.Components
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{
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[RegisterComponent, NetworkedComponent]
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public sealed partial class StrippableComponent : Component
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{
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/// <summary>
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/// The strip delay for hands.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("handDelay")]
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public float HandStripDelay = 4f;
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}
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[NetSerializable, Serializable]
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public enum StrippingUiKey : byte
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{
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Key,
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}
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[NetSerializable, Serializable]
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public sealed class StrippingSlotButtonPressed : BoundUserInterfaceMessage
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{
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public readonly string Slot;
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public readonly bool IsHand;
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public StrippingSlotButtonPressed(string slot, bool isHand)
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{
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Slot = slot;
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IsHand = isHand;
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}
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}
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[NetSerializable, Serializable]
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public sealed class StrippingEnsnareButtonPressed : BoundUserInterfaceMessage
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{
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public StrippingEnsnareButtonPressed()
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{
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}
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}
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public abstract class BaseBeforeStripEvent : EntityEventArgs, IInventoryRelayEvent
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{
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public readonly float InitialTime;
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public float Time => MathF.Max(InitialTime * Multiplier + Additive, 0f);
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public float Additive = 0;
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public float Multiplier = 1f;
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public bool Stealth;
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public SlotFlags TargetSlots { get; } = SlotFlags.GLOVES;
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public BaseBeforeStripEvent(float initialTime, bool stealth = false)
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{
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InitialTime = initialTime;
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Stealth = stealth;
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}
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}
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/// <summary>
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/// Used to modify strip times. Raised directed at the user.
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/// </summary>
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/// <remarks>
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/// This is also used by some stripping related interactions, i.e., interactions with items that are currently equipped by another player.
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/// </remarks>
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public sealed class BeforeStripEvent : BaseBeforeStripEvent
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{
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public BeforeStripEvent(float initialTime, bool stealth = false) : base(initialTime, stealth) { }
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}
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/// <summary>
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/// Used to modify strip times. Raised directed at the target.
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/// </summary>
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/// <remarks>
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/// This is also used by some stripping related interactions, i.e., interactions with items that are currently equipped by another player.
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/// </remarks>
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public sealed class BeforeGettingStrippedEvent : BaseBeforeStripEvent
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{
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public BeforeGettingStrippedEvent(float initialTime, bool stealth = false) : base(initialTime, stealth) { }
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}
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}
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