Files
tbd-station-14/Content.Shared/Procedural/Loot/BiomeMarkerLoot.cs

16 lines
618 B
C#

using Content.Shared.Parallax.Biomes.Markers;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Shared.Procedural.Loot;
/// <summary>
/// Adds a biome marker layer for dungeon loot.
/// </summary>
public sealed partial class BiomeMarkerLoot : IDungeonLoot
{
[DataField("proto", required: true,
customTypeSerializer: typeof(PrototypeIdValueDictionarySerializer<string, BiomeMarkerLayerPrototype>))]
public Dictionary<string, string> Prototype = new();
}