Files
tbd-station-14/Content.Shared/Placeable/PlaceableSurfaceComponent.cs

36 lines
1.0 KiB
C#

using System.Numerics;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Placeable
{
[RegisterComponent, NetworkedComponent]
[Access(typeof(PlaceableSurfaceSystem))]
public sealed partial class PlaceableSurfaceComponent : Component
{
[DataField("isPlaceable")]
public bool IsPlaceable { get; set; } = true;
[DataField("placeCentered")]
public bool PlaceCentered { get; set; }
[DataField("positionOffset")]
public Vector2 PositionOffset { get; set; }
}
[Serializable, NetSerializable]
public sealed class PlaceableSurfaceComponentState : ComponentState
{
public readonly bool IsPlaceable;
public readonly bool PlaceCentered;
public readonly Vector2 PositionOffset;
public PlaceableSurfaceComponentState(bool placeable, bool centered, Vector2 offset)
{
IsPlaceable = placeable;
PlaceCentered = centered;
PositionOffset = offset;
}
}
}