15 lines
536 B
C#
15 lines
536 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Inventory;
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(InventorySystem))]
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public sealed partial class InventoryComponent : Component
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{
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[DataField("templateId", customTypeSerializer: typeof(PrototypeIdSerializer<InventoryTemplatePrototype>))]
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public string TemplateId { get; private set; } = "human";
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[DataField("speciesId")] public string? SpeciesId { get; set; }
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}
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