107 lines
2.9 KiB
C#
107 lines
2.9 KiB
C#
using System.Threading;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.DoAfter;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Implants.Components;
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/// <summary>
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/// Implanters are used to implant or extract implants from an entity.
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/// Some can be single use (implant only) or some can draw out an implant
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/// </summary>
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//TODO: Rework drawing to work with implant cases when surgery is in
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ImplanterComponent : Component
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{
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public const string ImplanterSlotId = "implanter_slot";
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public const string ImplantSlotId = "implant";
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/// <summary>
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/// Used for implanters that start with specific implants
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/// </summary>
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[ViewVariables]
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[DataField("implant", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? Implant;
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/// <summary>
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/// The time it takes to implant someone else
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("implantTime")]
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public float ImplantTime = 5f;
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//TODO: Remove when surgery is a thing
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/// <summary>
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/// The time it takes to extract an implant from someone
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/// It's excessively long to deter from implant checking any antag
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("drawTime")]
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public float DrawTime = 60f;
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/// <summary>
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/// Good for single-use injectors
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/// </summary>
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[ViewVariables]
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[DataField("implantOnly")]
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public bool ImplantOnly = false;
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/// <summary>
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/// The current mode of the implanter
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/// Mode is changed automatically depending if it implants or draws
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/// </summary>
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[ViewVariables]
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[DataField("currentMode")]
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public ImplanterToggleMode CurrentMode;
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/// <summary>
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/// The name and description of the implant to show on the implanter
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/// </summary>
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[ViewVariables]
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[DataField("implantData")]
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public (string, string) ImplantData;
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/// <summary>
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/// The <see cref="ItemSlot"/> for this implanter
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/// </summary>
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[ViewVariables]
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[DataField("implanterSlot", required:true)]
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public ItemSlot ImplanterSlot = new();
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public bool UiUpdateNeeded;
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}
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[Serializable, NetSerializable]
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public sealed class ImplanterComponentState : ComponentState
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{
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public ImplanterToggleMode CurrentMode;
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public bool ImplantOnly;
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public ImplanterComponentState(ImplanterToggleMode currentMode, bool implantOnly)
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{
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CurrentMode = currentMode;
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ImplantOnly = implantOnly;
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}
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}
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[Serializable, NetSerializable]
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public enum ImplanterToggleMode : byte
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{
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Inject,
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Draw
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}
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[Serializable, NetSerializable]
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public enum ImplanterVisuals : byte
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{
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Full
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}
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[Serializable, NetSerializable]
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public enum ImplanterImplantOnlyVisuals : byte
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{
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ImplantOnly
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}
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