Files
tbd-station-14/Content.Shared/Chemistry/Components/RefillableSolutionComponent.cs

28 lines
853 B
C#

using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
namespace Content.Shared.Chemistry.Components;
/// <summary>
/// Reagents that can be added easily. For example like
/// pouring something into another beaker, glass, or into the gas
/// tank of a car.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class RefillableSolutionComponent : Component
{
/// <summary>
/// Solution name that can added to easily.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("solution")]
public string Solution { get; set; } = "default";
/// <summary>
/// The maximum amount that can be transferred to the solution at once
/// </summary>
[DataField("maxRefill")]
[ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2? MaxRefill { get; set; } = null;
}