* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
54 lines
1.0 KiB
C#
54 lines
1.0 KiB
C#
namespace Content.Shared.Alert
|
|
{
|
|
/// <summary>
|
|
/// Every kind of alert. Corresponds to alertType field in alert prototypes defined in YML
|
|
/// NOTE: Using byte for a compact encoding when sending this in messages, can upgrade
|
|
/// to ushort
|
|
/// </summary>
|
|
public enum AlertType : byte
|
|
{
|
|
Error,
|
|
LowOxygen,
|
|
LowPressure,
|
|
HighPressure,
|
|
Fire,
|
|
Cold,
|
|
Hot,
|
|
Weightless,
|
|
Stun,
|
|
Handcuffed,
|
|
Ensnared,
|
|
Buckled,
|
|
HumanCrit,
|
|
HumanDead,
|
|
HumanHealth,
|
|
BorgBattery,
|
|
BorgBatteryNone,
|
|
PilotingShuttle,
|
|
Peckish,
|
|
Starving,
|
|
Thirsty,
|
|
Parched,
|
|
Stamina,
|
|
Pulled,
|
|
Pulling,
|
|
Magboots,
|
|
Internals,
|
|
Toxins,
|
|
Muted,
|
|
VowOfSilence,
|
|
VowBroken,
|
|
Essence,
|
|
Corporeal,
|
|
Bleed,
|
|
Pacified,
|
|
Debug1,
|
|
Debug2,
|
|
Debug3,
|
|
Debug4,
|
|
Debug5,
|
|
Debug6
|
|
}
|
|
|
|
}
|