58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using System.Numerics;
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namespace Content.Server.Shuttles.Components
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{
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[RegisterComponent]
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public sealed partial class ShuttleComponent : Component
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{
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[ViewVariables]
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public bool Enabled = true;
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[ViewVariables]
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public Vector2[] CenterOfThrust = new Vector2[4];
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/// <summary>
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/// Thrust gets multiplied by this value if it's for braking.
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/// </summary>
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public const float BrakeCoefficient = 1.5f;
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public const float MaxLinearVelocity = 20f;
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public const float MaxAngularVelocity = 4f;
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/// <summary>
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/// The cached thrust available for each cardinal direction
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/// </summary>
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[ViewVariables]
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public readonly float[] LinearThrust = new float[4];
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/// <summary>
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/// The thrusters contributing to each direction for impulse.
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/// </summary>
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public readonly List<EntityUid>[] LinearThrusters = new List<EntityUid>[4];
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/// <summary>
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/// The thrusters contributing to the angular impulse of the shuttle.
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/// </summary>
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public readonly List<EntityUid> AngularThrusters = new();
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[ViewVariables]
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public float AngularThrust = 0f;
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/// <summary>
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/// A bitmask of all the directions we are considered thrusting.
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/// </summary>
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[ViewVariables]
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public DirectionFlag ThrustDirections = DirectionFlag.None;
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/// <summary>
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/// Damping applied to the shuttle's physics component when not in FTL.
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/// </summary>
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[DataField("linearDamping"), ViewVariables(VVAccess.ReadWrite)]
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public float LinearDamping = 0.05f;
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[DataField("angularDamping"), ViewVariables(VVAccess.ReadWrite)]
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public float AngularDamping = 0.05f;
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}
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}
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