64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
using Content.Server.Physics.Controllers;
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namespace Content.Server.Physics.Components;
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/// <summary>
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/// A component which makes its entity move around at random.
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/// </summary>
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[RegisterComponent]
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public sealed partial class RandomWalkComponent : Component
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{
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/// <summary>
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/// The minimum speed at which this entity will move.
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/// </summary>
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[DataField("minSpeed")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float MinSpeed = 7.5f;
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/// <summary>
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/// The maximum speed at which this entity will move.
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/// </summary>
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[DataField("maxSpeed")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float MaxSpeed = 10f;
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/// <summary>
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/// The amount of speed carried over when the speed updates.
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/// </summary>
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[DataField("accumulatorRatio")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float AccumulatorRatio = 0.0f;
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/// <summary>
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/// Whether this random walker should take a step immediately when it starts up.
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/// </summary>
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[DataField("stepOnStartup")]
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[ViewVariables(VVAccess.ReadOnly)]
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public bool StepOnStartup = false;
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#region Update Timing
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/// <summary>
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/// The minimum amount of time between speed updates.
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/// </summary>
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[DataField("minStepCooldown")]
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[ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan MinStepCooldown { get; internal set; } = TimeSpan.FromSeconds(2.0);
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/// <summary>
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/// The maximum amount of time between speed updates.
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/// </summary>
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[DataField("maxStepCooldown")]
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[ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan MaxStepCooldown { get; internal set; } = TimeSpan.FromSeconds(5.0);
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/// <summary>
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/// The next time this should update its speed.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[Access(typeof(RandomWalkController))]
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public TimeSpan NextStepTime { get; internal set; } = default!;
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#endregion Update Timing
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}
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