Files
tbd-station-14/Content.Server/Nutrition/Components/FoodComponent.cs

93 lines
3.3 KiB
C#

using Content.Server.Body.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Nutrition.Components
{
[RegisterComponent, Access(typeof(FoodSystem))]
public sealed partial class FoodComponent : Component
{
[DataField("solution")]
public string SolutionName { get; set; } = "food";
[DataField("useSound")]
public SoundSpecifier UseSound { get; set; } = new SoundPathSpecifier("/Audio/Items/eatfood.ogg");
[DataField("trash", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? TrashPrototype { get; set; }
[DataField("transferAmount")]
public FixedPoint2? TransferAmount { get; set; } = FixedPoint2.New(5);
/// <summary>
/// Acceptable utensil to use
/// </summary>
[DataField("utensil")]
public UtensilType Utensil = UtensilType.Fork; //There are more "solid" than "liquid" food
/// <summary>
/// Is utensil required to eat this food
/// </summary>
[DataField("utensilRequired")]
public bool UtensilRequired = false;
/// <summary>
/// If this is set to true, food can only be eaten if you have a stomach with a
/// <see cref="StomachComponent.SpecialDigestible"/> that includes this entity in its whitelist,
/// rather than just being digestible by anything that can eat food.
/// Whitelist the food component to allow eating of normal food.
/// </summary>
[DataField("requiresSpecialDigestion")]
public bool RequiresSpecialDigestion = false;
/// <summary>
/// Stomachs required to digest this entity.
/// Used to simulate 'ruminant' digestive systems (which can digest grass)
/// </summary>
[DataField("requiredStomachs")]
public int RequiredStomachs = 1;
/// <summary>
/// The localization identifier for the eat message. Needs a "food" entity argument passed to it.
/// </summary>
[DataField("eatMessage")]
public string EatMessage = "food-nom";
/// <summary>
/// How long it takes to eat the food personally.
/// </summary>
[DataField("delay")]
public float Delay = 1;
/// <summary>
/// This is how many seconds it takes to force feed someone this food.
/// Should probably be smaller for small items like pills.
/// </summary>
[DataField("forceFeedDelay")]
public float ForceFeedDelay = 3;
[ViewVariables]
public int UsesRemaining
{
get
{
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution))
{
return 0;
}
if (TransferAmount == null)
return solution.Volume == 0 ? 0 : 1;
return solution.Volume == 0
? 0
: Math.Max(1, (int) Math.Ceiling((solution.Volume / (FixedPoint2)TransferAmount).Float()));
}
}
}
}