92 lines
3.3 KiB
C#
92 lines
3.3 KiB
C#
using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Atmos;
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using Robust.Shared.Audio;
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namespace Content.Server.Atmos.Components
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{
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[RegisterComponent]
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public sealed partial class GasTankComponent : Component, IGasMixtureHolder
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{
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public const float MaxExplosionRange = 80f;
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private const float DefaultLowPressure = 0f;
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private const float DefaultOutputPressure = Atmospherics.OneAtmosphere;
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public int Integrity = 3;
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public bool IsLowPressure => (Air?.Pressure ?? 0F) <= TankLowPressure;
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[ViewVariables(VVAccess.ReadWrite), DataField("ruptureSound")]
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public SoundSpecifier RuptureSound = new SoundPathSpecifier("/Audio/Effects/spray.ogg");
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[ViewVariables(VVAccess.ReadWrite), DataField("connectSound")]
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public SoundSpecifier? ConnectSound =
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new SoundPathSpecifier("/Audio/Effects/internals.ogg")
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{
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Params = AudioParams.Default.WithVolume(5f),
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};
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[ViewVariables(VVAccess.ReadWrite), DataField("disconnectSound")]
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public SoundSpecifier? DisconnectSound;
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// Cancel toggles sounds if we re-toggle again.
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public IPlayingAudioStream? ConnectStream;
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public IPlayingAudioStream? DisconnectStream;
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[DataField("air")] public GasMixture Air { get; set; } = new();
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/// <summary>
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/// Pressure at which tank should be considered 'low' such as for internals.
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/// </summary>
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[DataField("tankLowPressure")]
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public float TankLowPressure { get; set; } = DefaultLowPressure;
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/// <summary>
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/// Distributed pressure.
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/// </summary>
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[DataField("outputPressure")]
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public float OutputPressure { get; set; } = DefaultOutputPressure;
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/// <summary>
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/// Tank is connected to internals.
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/// </summary>
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[ViewVariables] public bool IsConnected => User != null;
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[ViewVariables]
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public EntityUid? User;
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/// <summary>
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/// True if this entity was recently moved out of a container. This might have been a hand -> inventory
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/// transfer, or it might have been the user dropping the tank. This indicates the tank needs to be checked.
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/// </summary>
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[ViewVariables]
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public bool CheckUser;
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/// <summary>
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/// Pressure at which tanks start leaking.
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/// </summary>
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[DataField("tankLeakPressure")]
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public float TankLeakPressure { get; set; } = 30 * Atmospherics.OneAtmosphere;
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/// <summary>
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/// Pressure at which tank spills all contents into atmosphere.
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/// </summary>
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[DataField("tankRupturePressure")]
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public float TankRupturePressure { get; set; } = 40 * Atmospherics.OneAtmosphere;
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/// <summary>
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/// Base 3x3 explosion.
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/// </summary>
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[DataField("tankFragmentPressure")]
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public float TankFragmentPressure { get; set; } = 50 * Atmospherics.OneAtmosphere;
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/// <summary>
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/// Increases explosion for each scale kPa above threshold.
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/// </summary>
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[DataField("tankFragmentScale")]
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public float TankFragmentScale { get; set; } = 2 * Atmospherics.OneAtmosphere;
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[DataField("toggleAction", required: true)]
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public InstantAction ToggleAction = new();
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}
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}
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