Files
tbd-station-14/Content.Server/Ame/Components/AmeControllerComponent.cs

82 lines
2.7 KiB
C#

using Content.Server.Ame.EntitySystems;
using Content.Shared.Ame;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
namespace Content.Server.Ame.Components;
/// <summary>
/// The component used to make an entity the controller/fuel injector port of an AntiMatter Engine.
/// Connects to adjacent entities with this component or <see cref="AmeShieldComponent"/> to make an AME.
/// </summary>
[Access(typeof(AmeControllerSystem), typeof(AmeNodeGroup))]
[RegisterComponent]
public sealed partial class AmeControllerComponent : SharedAmeControllerComponent
{
/// <summary>
/// The id of the container used to store the current fuel container for the AME.
/// </summary>
public const string FuelContainerId = "AmeFuel";
/// <summary>
/// The container for the fuel canisters used by the AME.
/// </summary>
[ViewVariables]
public ContainerSlot JarSlot = default!;
/// <summary>
/// Whether or not the AME controller is currently injecting animatter into the reactor.
/// </summary>
[DataField("injecting")]
[ViewVariables(VVAccess.ReadWrite)]
public bool Injecting = false;
/// <summary>
/// How much antimatter the AME controller is set to inject into the reactor per update.
/// </summary>
[DataField("injectionAmount")]
[ViewVariables(VVAccess.ReadWrite)]
public int InjectionAmount = 2;
/// <summary>
/// How stable the reactor currently is.
/// When this falls to <= 0 the reactor explodes.
/// </summary>
[DataField("stability")]
[ViewVariables(VVAccess.ReadWrite)]
public int Stability = 100;
/// <summary>
/// The sound used when pressing buttons in the UI.
/// </summary>
[DataField("clickSound")]
[ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier ClickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
/// <summary>
/// The sound used when injecting antimatter into the AME.
/// </summary>
[DataField("injectSound")]
[ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Effects/bang.ogg");
/// <summary>
/// The last time this could have injected fuel into the AME.
/// </summary>
[DataField("lastUpdate")]
public TimeSpan LastUpdate = default!;
/// <summary>
/// The next time this will try to inject fuel into the AME.
/// </summary>
[DataField("nextUpdate")]
public TimeSpan NextUpdate = default!;
/// <summary>
/// The the amount of time that passes between injection attempts.
/// </summary>
[DataField("updatePeriod")]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan UpdatePeriod = TimeSpan.FromSeconds(10.0);
}