* Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Content.Server.Weapons.Ranged.Systems;
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namespace Content.Server.Weapons.Ranged.Components;
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/// <summary>
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/// Allows battery weapons to fire different types of projectiles
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/// </summary>
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[RegisterComponent]
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[Access(typeof(BatteryWeaponFireModesSystem))]
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[AutoGenerateComponentState]
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public sealed partial class BatteryWeaponFireModesComponent : Component
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{
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/// <summary>
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/// A list of the different firing modes the weapon can switch between
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/// </summary>
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[DataField("fireModes", required: true)]
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[AutoNetworkedField]
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public List<BatteryWeaponFireMode> FireModes = new();
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/// <summary>
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/// The currently selected firing mode
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/// </summary>
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[DataField("currentFireMode")]
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[AutoNetworkedField]
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public BatteryWeaponFireMode? CurrentFireMode = default!;
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}
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[DataDefinition]
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public sealed class BatteryWeaponFireMode
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{
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/// <summary>
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/// The projectile prototype associated with this firing mode
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/// </summary>
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[DataField("proto", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Prototype = default!;
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/// <summary>
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/// The battery cost to fire the projectile associated with this firing mode
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/// </summary>
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[DataField("fireCost")]
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public float FireCost = 100;
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}
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