Files
tbd-station-14/Content.Server/Chemistry/ReagentEffects/Drunk.cs
Nemanja b9fb66f005 Chem guidebook (#17123)
* im good at atomizing. welcome to half-finished chem guides.

* wagh

* e

* save work

* aa

* woweee UI

* finishing the last of it

* don't actually update the engine :(

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-06-04 15:45:02 -05:00

34 lines
1.0 KiB
C#

using Content.Shared.Chemistry.Reagent;
using Content.Shared.Drunk;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.ReagentEffects;
public sealed class Drunk : ReagentEffect
{
/// <summary>
/// BoozePower is how long each metabolism cycle will make the drunk effect last for.
/// </summary>
[DataField("boozePower")]
public float BoozePower = 3f;
/// <summary>
/// Whether speech should be slurred.
/// </summary>
[DataField("slurSpeech")]
public bool SlurSpeech = true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-drunk", ("chance", Probability));
public override void Effect(ReagentEffectArgs args)
{
var boozePower = BoozePower;
boozePower *= args.Scale;
var drunkSys = args.EntityManager.EntitySysManager.GetEntitySystem<SharedDrunkSystem>();
drunkSys.TryApplyDrunkenness(args.SolutionEntity, boozePower, SlurSpeech);
}
}