* PowerProviderComponent Linq removal * AdjacentNode Linq removal * PipeNode Linq removal * Replaces HasFlag usage in PipeNode Co-authored-by: py01 <pyronetics01@gmail.com>
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System.Collections.Generic;
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using Robust.Shared.GameObjects.Components.Transform;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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/// <summary>
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/// A <see cref="Node"/> that can reach other <see cref="AdjacentNode"/>s that are directly adjacent to it.
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/// </summary>
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public class AdjacentNode : Node
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{
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protected override IEnumerable<Node> GetReachableNodes()
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{
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var cells = Owner.GetComponent<SnapGridComponent>()
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.GetCardinalNeighborCells();
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foreach (var cell in cells)
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{
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foreach (var entity in cell.GetLocal())
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{
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if (entity.TryGetComponent<NodeContainerComponent>(out var container))
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{
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foreach (var node in container.Nodes)
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{
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if (node != null && node != this)
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{
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yield return node;
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}
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}
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}
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}
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}
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}
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}
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}
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