Files
tbd-station-14/Content.Server/GameObjects/Components/Damage/DestructibleComponent.cs

114 lines
3.8 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Destructible
{
/// <summary>
/// Deletes the entity once a certain damage threshold has been reached.
/// </summary>
[RegisterComponent]
public class DestructibleComponent : Component, IOnDamageBehavior, IDestroyAct, IExAct
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
/// <inheritdoc />
public override string Name => "Destructible";
/// <summary>
/// Damage threshold calculated from the values
/// given in the prototype declaration.
/// </summary>
[ViewVariables]
public DamageThreshold Threshold { get; private set; }
public DamageType damageType = DamageType.Total;
public int damageValue = 0;
public string spawnOnDestroy = "";
public string destroySound = "";
public bool destroyed = false;
ActSystem _actSystem;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref damageValue, "thresholdvalue", 100);
serializer.DataField(ref damageType, "thresholdtype", DamageType.Total);
serializer.DataField(ref spawnOnDestroy, "spawnondestroy", "");
serializer.DataField(ref destroySound, "destroysound", "");
}
public override void Initialize()
{
base.Initialize();
_actSystem = _entitySystemManager.GetEntitySystem<ActSystem>();
}
/// <inheritdoc />
List<DamageThreshold> IOnDamageBehavior.GetAllDamageThresholds()
{
Threshold = new DamageThreshold(damageType, damageValue, ThresholdType.Destruction);
return new List<DamageThreshold>() { Threshold };
}
/// <inheritdoc />
void IOnDamageBehavior.OnDamageThresholdPassed(object obj, DamageThresholdPassedEventArgs e)
{
if (e.Passed && e.DamageThreshold == Threshold && destroyed == false)
{
destroyed = true;
_actSystem.HandleDestruction(Owner, true);
if(destroySound != string.Empty)
{
_entitySystemManager.GetEntitySystem<AudioSystem>().Play(destroySound, Owner);
}
}
}
void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
{
var prob = IoCManager.Resolve<IRobustRandom>();
switch (eventArgs.Severity)
{
case ExplosionSeverity.Destruction:
_actSystem.HandleDestruction(Owner, false);
break;
case ExplosionSeverity.Heavy:
_actSystem.HandleDestruction(Owner, true);
break;
case ExplosionSeverity.Light:
if (prob.Prob(40))
_actSystem.HandleDestruction(Owner, true);
break;
}
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
if (!string.IsNullOrWhiteSpace(spawnOnDestroy) && eventArgs.IsSpawnWreck)
{
Owner.EntityManager.SpawnEntity(spawnOnDestroy, Owner.Transform.GridPosition);
}
}
}
}