* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
229 lines
7.2 KiB
C#
229 lines
7.2 KiB
C#
#nullable enable
|
|
using Content.Server.GameObjects.Components.Buckle;
|
|
using Content.Server.GameObjects.Components.Mobs;
|
|
using Content.Shared.Alert;
|
|
using Content.Shared.GameObjects.Components.Movement;
|
|
using Content.Shared.GameObjects.Components.Strap;
|
|
using Content.Shared.Physics;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Movement
|
|
{
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(IMoverComponent))]
|
|
internal class ShuttleControllerComponent : Component, IMoverComponent
|
|
{
|
|
[Dependency] private readonly IMapManager _mapManager = default!;
|
|
|
|
private bool _movingUp;
|
|
private bool _movingDown;
|
|
private bool _movingLeft;
|
|
private bool _movingRight;
|
|
|
|
/// <summary>
|
|
/// ID of the alert to show when piloting
|
|
/// </summary>
|
|
[DataField("pilotingAlertType")]
|
|
private AlertType _pilotingAlertType = AlertType.PilotingShuttle;
|
|
|
|
/// <summary>
|
|
/// The entity that's currently controlling this component.
|
|
/// Changed from <see cref="SetController"/> and <see cref="RemoveController"/>
|
|
/// </summary>
|
|
private IEntity? _controller;
|
|
|
|
public override string Name => "ShuttleController";
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float CurrentWalkSpeed { get; } = 8;
|
|
public float CurrentSprintSpeed => 0;
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables]
|
|
public float CurrentPushSpeed => 0.0f;
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables]
|
|
public float GrabRange => 0.0f;
|
|
|
|
public bool Sprinting => false;
|
|
|
|
public (Vector2 walking, Vector2 sprinting) VelocityDir { get; } = (Vector2.Zero, Vector2.Zero);
|
|
public EntityCoordinates LastPosition { get; set; }
|
|
public float StepSoundDistance { get; set; }
|
|
|
|
public void SetVelocityDirection(Direction direction, ushort subTick, bool enabled)
|
|
{
|
|
var gridId = Owner.Transform.GridID;
|
|
|
|
if (_mapManager.TryGetGrid(gridId, out var grid) &&
|
|
Owner.EntityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
|
|
{
|
|
//TODO: Switch to shuttle component
|
|
if (!gridEntity.TryGetComponent(out IPhysicsComponent? physics))
|
|
{
|
|
physics = gridEntity.AddComponent<PhysicsComponent>();
|
|
physics.Mass = 1;
|
|
physics.CanCollide = true;
|
|
physics.PhysicsShapes.Add(new PhysShapeGrid(grid));
|
|
}
|
|
|
|
var controller = physics.EnsureController<ShuttleController>();
|
|
controller.Push(CalcNewVelocity(direction, enabled), CurrentWalkSpeed);
|
|
}
|
|
}
|
|
|
|
public void SetSprinting(ushort subTick, bool walking)
|
|
{
|
|
// Shuttles can't sprint.
|
|
}
|
|
|
|
private Vector2 CalcNewVelocity(Direction direction, bool enabled)
|
|
{
|
|
switch (direction)
|
|
{
|
|
case Direction.East:
|
|
_movingRight = enabled;
|
|
break;
|
|
case Direction.North:
|
|
_movingUp = enabled;
|
|
break;
|
|
case Direction.West:
|
|
_movingLeft = enabled;
|
|
break;
|
|
case Direction.South:
|
|
_movingDown = enabled;
|
|
break;
|
|
}
|
|
|
|
// key directions are in screen coordinates
|
|
// _moveDir is in world coordinates
|
|
// if the camera is moved, this needs to be changed
|
|
|
|
var x = 0;
|
|
x -= _movingLeft ? 1 : 0;
|
|
x += _movingRight ? 1 : 0;
|
|
|
|
var y = 0;
|
|
y -= _movingDown ? 1 : 0;
|
|
y += _movingUp ? 1 : 0;
|
|
|
|
var result = new Vector2(x, y);
|
|
|
|
// can't normalize zero length vector
|
|
if (result.LengthSquared > 1.0e-6)
|
|
{
|
|
result = result.Normalized;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Changes the entity currently controlling this shuttle controller
|
|
/// </summary>
|
|
/// <param name="entity">The entity to set</param>
|
|
private void SetController(IEntity entity)
|
|
{
|
|
if (_controller != null ||
|
|
!entity.TryGetComponent(out MindComponent? mind) ||
|
|
mind.Mind == null ||
|
|
!Owner.TryGetComponent(out ServerAlertsComponent? status))
|
|
{
|
|
return;
|
|
}
|
|
|
|
mind.Mind.Visit(Owner);
|
|
_controller = entity;
|
|
|
|
status.ShowAlert(_pilotingAlertType);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes the current controller
|
|
/// </summary>
|
|
/// <param name="entity">The entity to remove, or null to force the removal of any current controller</param>
|
|
public void RemoveController(IEntity? entity = null)
|
|
{
|
|
if (_controller == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// If we are not forcing a controller removal and the entity is not the current controller
|
|
if (entity != null && entity != _controller)
|
|
{
|
|
return;
|
|
}
|
|
|
|
UpdateRemovedEntity(entity ?? _controller);
|
|
|
|
_controller = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the state of an entity that is no longer controlling this shuttle controller.
|
|
/// Called from <see cref="RemoveController"/>
|
|
/// </summary>
|
|
/// <param name="entity">The entity to update</param>
|
|
private void UpdateRemovedEntity(IEntity entity)
|
|
{
|
|
if (Owner.TryGetComponent(out ServerAlertsComponent? status))
|
|
{
|
|
status.ClearAlert(_pilotingAlertType);
|
|
}
|
|
|
|
if (entity.TryGetComponent(out MindComponent? mind))
|
|
{
|
|
mind.Mind?.UnVisit();
|
|
}
|
|
|
|
if (entity.TryGetComponent(out BuckleComponent? buckle))
|
|
{
|
|
buckle.TryUnbuckle(entity, true);
|
|
}
|
|
}
|
|
|
|
private void BuckleChanged(IEntity entity, in bool buckled)
|
|
{
|
|
Logger.DebugS("shuttle", $"Pilot={entity.Name}, buckled={buckled}");
|
|
|
|
if (buckled)
|
|
{
|
|
SetController(entity);
|
|
}
|
|
else
|
|
{
|
|
RemoveController(entity);
|
|
}
|
|
}
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
Owner.EnsureComponent<ServerAlertsComponent>();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
|
{
|
|
base.HandleMessage(message, component);
|
|
|
|
switch (message)
|
|
{
|
|
case StrapChangeMessage strap:
|
|
BuckleChanged(strap.Entity, strap.Buckled);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|