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tbd-station-14/Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
Nemanja a78e9a854e Hellfire Thermomachines (#23543)
* hellfire thermomachines

* slight nerf? idk

* ilya review

* Improve clarity

* Update Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-01-07 08:55:22 -05:00

175 lines
7.7 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Components;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Content.Server.Power.EntitySystems;
using Content.Server.UserInterface;
using Content.Shared.Examine;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
[UsedImplicitly]
public sealed class GasThermoMachineSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly PowerReceiverSystem _power = default!;
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasThermoMachineComponent, AtmosDeviceUpdateEvent>(OnThermoMachineUpdated);
SubscribeLocalEvent<GasThermoMachineComponent, ExaminedEvent>(OnExamined);
// UI events
SubscribeLocalEvent<GasThermoMachineComponent, BeforeActivatableUIOpenEvent>(OnBeforeOpened);
SubscribeLocalEvent<GasThermoMachineComponent, GasThermomachineToggleMessage>(OnToggleMessage);
SubscribeLocalEvent<GasThermoMachineComponent, GasThermomachineChangeTemperatureMessage>(OnChangeTemperature);
// Device network
SubscribeLocalEvent<GasThermoMachineComponent, DeviceNetworkPacketEvent>(OnPacketRecv);
}
private void OnBeforeOpened(Entity<GasThermoMachineComponent> ent, ref BeforeActivatableUIOpenEvent args)
{
DirtyUI(ent, ent.Comp);
}
private void OnThermoMachineUpdated(EntityUid uid, GasThermoMachineComponent thermoMachine, ref AtmosDeviceUpdateEvent args)
{
if (!(_power.IsPowered(uid) && TryComp<ApcPowerReceiverComponent>(uid, out var receiver))
|| !TryComp<NodeContainerComponent>(uid, out var nodeContainer)
|| !_nodeContainer.TryGetNode(nodeContainer, thermoMachine.InletName, out PipeNode? inlet))
{
return;
}
float sign = Math.Sign(thermoMachine.Cp); // 1 if heater, -1 if freezer
float targetTemp = thermoMachine.TargetTemperature;
float highTemp = targetTemp + sign * thermoMachine.TemperatureTolerance;
float temp = inlet.Air.Temperature;
if (sign * temp >= sign * highTemp) // upper bound
thermoMachine.HysteresisState = false; // turn off
else if (sign * temp < sign * targetTemp) // lower bound
thermoMachine.HysteresisState = true; // turn on
if (thermoMachine.HysteresisState)
targetTemp = highTemp; // when on, target upper hysteresis bound
if (!thermoMachine.HysteresisState) // Hysteresis is the same as "Should this be on?"
{
// Turn dynamic load back on when power has been adjusted to not cause lights to
// blink every time this heater comes on.
//receiver.Load = 0f;
return;
}
// Multiply power in by coefficient of performance, add that heat to gas
float dQ = thermoMachine.HeatCapacity * thermoMachine.Cp * args.dt;
// Clamps the heat transferred to not overshoot
float Cin = _atmosphereSystem.GetHeatCapacity(inlet.Air, true);
float dT = targetTemp - temp;
float dQLim = dT * Cin;
float scale = 1f;
if (Math.Abs(dQ) > Math.Abs(dQLim))
{
scale = dQLim / dQ; // reduce power consumption
thermoMachine.HysteresisState = false; // turn off
}
float dQActual = dQ * scale;
float dQLeak = dQActual * thermoMachine.EnergyLeakPercentage;
float dQPipe = dQActual - dQLeak;
_atmosphereSystem.AddHeat(inlet.Air, dQPipe);
if (_atmosphereSystem.GetContainingMixture(uid) is { } containingMixture)
_atmosphereSystem.AddHeat(containingMixture, dQLeak);
receiver.Load = thermoMachine.HeatCapacity;// * scale; // we're not ready for dynamic load yet, see note above
}
private bool IsHeater(GasThermoMachineComponent comp)
{
return comp.Cp >= 0;
}
private void OnToggleMessage(EntityUid uid, GasThermoMachineComponent thermoMachine, GasThermomachineToggleMessage args)
{
_power.TogglePower(uid);
DirtyUI(uid, thermoMachine);
}
private void OnChangeTemperature(EntityUid uid, GasThermoMachineComponent thermoMachine, GasThermomachineChangeTemperatureMessage args)
{
if (IsHeater(thermoMachine))
thermoMachine.TargetTemperature = MathF.Min(args.Temperature, thermoMachine.MaxTemperature);
else
thermoMachine.TargetTemperature = MathF.Max(args.Temperature, thermoMachine.MinTemperature);
thermoMachine.TargetTemperature = MathF.Max(thermoMachine.TargetTemperature, Atmospherics.TCMB);
DirtyUI(uid, thermoMachine);
}
private void DirtyUI(EntityUid uid, GasThermoMachineComponent? thermoMachine, UserInterfaceComponent? ui=null)
{
if (!Resolve(uid, ref thermoMachine, ref ui, false))
return;
ApcPowerReceiverComponent? powerReceiver = null;
if (!Resolve(uid, ref powerReceiver))
return;
_userInterfaceSystem.TrySetUiState(uid, ThermomachineUiKey.Key,
new GasThermomachineBoundUserInterfaceState(thermoMachine.MinTemperature, thermoMachine.MaxTemperature, thermoMachine.TargetTemperature, !powerReceiver.PowerDisabled, IsHeater(thermoMachine)), null, ui);
}
private void OnExamined(EntityUid uid, GasThermoMachineComponent thermoMachine, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
if (Loc.TryGetString("gas-thermomachine-system-examined", out var str,
("machineName", !IsHeater(thermoMachine) ? "freezer" : "heater"),
("tempColor", !IsHeater(thermoMachine) ? "deepskyblue" : "red"),
("temp", Math.Round(thermoMachine.TargetTemperature,2))
))
args.PushMarkup(str);
}
private void OnPacketRecv(EntityUid uid, GasThermoMachineComponent component, DeviceNetworkPacketEvent args)
{
if (!TryComp(uid, out DeviceNetworkComponent? netConn)
|| !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd))
return;
var payload = new NetworkPayload();
switch (cmd)
{
case AtmosDeviceNetworkSystem.SyncData:
payload.Add(DeviceNetworkConstants.Command, AtmosDeviceNetworkSystem.SyncData);
payload.Add(AtmosDeviceNetworkSystem.SyncData, new GasThermoMachineData(component.LastEnergyDelta));
_deviceNetwork.QueuePacket(uid, args.SenderAddress, payload, device: netConn);
return;
}
}
}
}