* puters * Start on fulfillment * weh * Smol update * FTL sound fixes or smth iunno * Add consoles * More tweaks * Make it unanchorable * final wehs * weh * Fix 1 test * Shrimply bump the distance * cat
53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using Content.Server.Shuttles.Systems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Shuttles.Components;
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/// <summary>
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/// Similar to <see cref="GridFillComponent"/> except spawns the grid near to the station.
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/// </summary>
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[RegisterComponent, Access(typeof(ShuttleSystem))]
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public sealed partial class GridSpawnComponent : Component
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{
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/// <summary>
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/// Dictionary of groups where each group will have entries selected.
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/// String is just an identifier to make yaml easier.
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/// </summary>
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[DataField(required: true)] public Dictionary<string, GridSpawnGroup> Groups = new();
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}
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[DataRecord]
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public record struct GridSpawnGroup
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{
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public List<ResPath> Paths = new();
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public int MinCount = 1;
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public int MaxCount = 1;
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/// <summary>
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/// Components to be added to any spawned grids.
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/// </summary>
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public ComponentRegistry AddComponents = new();
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/// <summary>
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/// Hide the IFF label of the grid.
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/// </summary>
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public bool Hide = false;
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/// <summary>
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/// Should we set the metadata name of a grid. Useful for admin purposes.
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/// </summary>
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public bool NameGrid = false;
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/// <summary>
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/// Should we add this to the station's grids (if possible / relevant).
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/// </summary>
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public bool StationGrid = true;
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public GridSpawnGroup()
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{
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}
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}
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