67 lines
2.4 KiB
C#
67 lines
2.4 KiB
C#
using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Hands.Components;
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using Content.Server.Tools;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.AME.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IInteractUsing))]
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public class AMEPartComponent : Component, IInteractUsing
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
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public override string Name => "AMEPart";
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[DataField("unwrapSound")]
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private SoundSpecifier _unwrapSound = new SoundPathSpecifier("/Audio/Effects/unwrap.ogg");
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[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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private string _qualityNeeded = "Pulsing";
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
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{
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if (!args.User.HasComponent<HandsComponent>())
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{
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Owner.PopupMessage(args.User, Loc.GetString("ame-part-component-interact-using-no-hands"));
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return false;
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}
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if (!EntitySystem.Get<ToolSystem>().HasQuality(args.Using.Uid, _qualityNeeded))
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return false;
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if (!_mapManager.TryGetGrid(args.ClickLocation.GetGridId(_serverEntityManager), out var mapGrid))
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return false; // No AME in space.
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var snapPos = mapGrid.TileIndicesFor(args.ClickLocation);
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if (mapGrid.GetAnchoredEntities(snapPos).Any(sc => _serverEntityManager.HasComponent<AMEShieldComponent>(sc)))
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{
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Owner.PopupMessage(args.User, Loc.GetString("ame-part-component-shielding-already-present"));
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return true;
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}
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var ent = _serverEntityManager.SpawnEntity("AMEShielding", mapGrid.GridTileToLocal(snapPos));
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SoundSystem.Play(Filter.Pvs(Owner), _unwrapSound.GetSound(), Owner);
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Owner.QueueDelete();
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return true;
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}
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}
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}
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