* separate rummager into its own component/system * thing * address review and entitytables * reviews * review * warnings * Update Content.Shared/RatKing/Systems/RummagerSystem.cs --------- Co-authored-by: Jessica M <jessica@maybe.sh> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
111 lines
4.5 KiB
C#
111 lines
4.5 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Actions.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Shared.RatKing;
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public abstract class SharedRatKingSystem : EntitySystem
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{
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] protected readonly IRobustRandom Random = default!;
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[Dependency] private readonly SharedActionsSystem _action = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<RatKingComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<RatKingComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<RatKingComponent, RatKingOrderActionEvent>(OnOrderAction);
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SubscribeLocalEvent<RatKingServantComponent, ComponentShutdown>(OnServantShutdown);
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}
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private void OnStartup(EntityUid uid, RatKingComponent component, ComponentStartup args)
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{
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if (!TryComp(uid, out ActionsComponent? comp))
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return;
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_action.AddAction(uid, ref component.ActionRaiseArmyEntity, component.ActionRaiseArmy, component: comp);
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_action.AddAction(uid, ref component.ActionDomainEntity, component.ActionDomain, component: comp);
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_action.AddAction(uid, ref component.ActionOrderStayEntity, component.ActionOrderStay, component: comp);
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_action.AddAction(uid, ref component.ActionOrderFollowEntity, component.ActionOrderFollow, component: comp);
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_action.AddAction(uid, ref component.ActionOrderCheeseEmEntity, component.ActionOrderCheeseEm, component: comp);
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_action.AddAction(uid, ref component.ActionOrderLooseEntity, component.ActionOrderLoose, component: comp);
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UpdateActions(uid, component);
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}
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private void OnShutdown(EntityUid uid, RatKingComponent component, ComponentShutdown args)
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{
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foreach (var servant in component.Servants)
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{
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if (TryComp(servant, out RatKingServantComponent? servantComp))
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servantComp.King = null;
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}
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if (!TryComp(uid, out ActionsComponent? comp))
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return;
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var actions = new Entity<ActionsComponent?>(uid, comp);
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_action.RemoveAction(actions, component.ActionRaiseArmyEntity);
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_action.RemoveAction(actions, component.ActionDomainEntity);
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_action.RemoveAction(actions, component.ActionOrderStayEntity);
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_action.RemoveAction(actions, component.ActionOrderFollowEntity);
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_action.RemoveAction(actions, component.ActionOrderCheeseEmEntity);
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_action.RemoveAction(actions, component.ActionOrderLooseEntity);
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}
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private void OnOrderAction(EntityUid uid, RatKingComponent component, RatKingOrderActionEvent args)
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{
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if (component.CurrentOrder == args.Type)
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return;
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args.Handled = true;
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component.CurrentOrder = args.Type;
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Dirty(uid, component);
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DoCommandCallout(uid, component);
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UpdateActions(uid, component);
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UpdateAllServants(uid, component);
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}
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private void OnServantShutdown(EntityUid uid, RatKingServantComponent component, ComponentShutdown args)
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{
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if (TryComp(component.King, out RatKingComponent? ratKingComponent))
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ratKingComponent.Servants.Remove(uid);
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}
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private void UpdateActions(EntityUid uid, RatKingComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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_action.SetToggled(component.ActionOrderStayEntity, component.CurrentOrder == RatKingOrderType.Stay);
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_action.SetToggled(component.ActionOrderFollowEntity, component.CurrentOrder == RatKingOrderType.Follow);
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_action.SetToggled(component.ActionOrderCheeseEmEntity, component.CurrentOrder == RatKingOrderType.CheeseEm);
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_action.SetToggled(component.ActionOrderLooseEntity, component.CurrentOrder == RatKingOrderType.Loose);
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_action.StartUseDelay(component.ActionOrderStayEntity);
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_action.StartUseDelay(component.ActionOrderFollowEntity);
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_action.StartUseDelay(component.ActionOrderCheeseEmEntity);
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_action.StartUseDelay(component.ActionOrderLooseEntity);
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}
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public void UpdateAllServants(EntityUid uid, RatKingComponent component)
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{
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foreach (var servant in component.Servants)
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{
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UpdateServantNpc(servant, component.CurrentOrder);
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}
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}
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public virtual void UpdateServantNpc(EntityUid uid, RatKingOrderType orderType)
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{
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}
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public virtual void DoCommandCallout(EntityUid uid, RatKingComponent component)
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{
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}
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}
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