Files
tbd-station-14/Content.Shared/Cabinet/ItemCabinetSystem.cs
Perry Fraser c65f0aeb31 Make a lot more puddle stuff predicted (#38871)
* feat: predict evaporation

* refactor: move puddle update logic to shared

* refactor: move more puddle stuff to Shared

Still can't do stuff that creates puddles :(

* refactor: move puddle transfers to shared

* fix: various style fixes + switch to predicted variants

* style: make some puddle stuff private instead of protected

* refactor: move solution dumping to its own system

* docs: clarify Drainable/Dumpable/Refillable docs

Also whacks unneeded VVAccess's.

* fix: audit usages of drainable+refillable

I'm leaving spear and arrow for now... but I don't love it.

* Added an item query I guess

* Review changes

* You can pour out waterguns

* Review changes

* oops

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-10-18 17:41:56 +00:00

96 lines
3.2 KiB
C#

using Content.Shared.Containers.ItemSlots;
using Content.Shared.Interaction;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.Containers;
using System.Diagnostics.CodeAnalysis;
namespace Content.Shared.Cabinet;
/// <summary>
/// Controls ItemCabinet slot locking and visuals.
/// </summary>
public sealed class ItemCabinetSystem : EntitySystem
{
[Dependency] private readonly ItemSlotsSystem _slots = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ItemCabinetComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<ItemCabinetComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<ItemCabinetComponent, EntInsertedIntoContainerMessage>(OnContainerModified);
SubscribeLocalEvent<ItemCabinetComponent, EntRemovedFromContainerMessage>(OnContainerModified);
SubscribeLocalEvent<ItemCabinetComponent, OpenableOpenedEvent>(OnOpened);
SubscribeLocalEvent<ItemCabinetComponent, OpenableClosedEvent>(OnClosed);
}
private void OnStartup(Entity<ItemCabinetComponent> ent, ref ComponentStartup args)
{
UpdateAppearance(ent);
}
private void OnMapInit(Entity<ItemCabinetComponent> ent, ref MapInitEvent args)
{
// update at mapinit to avoid copy pasting locked: true and locked: false for each closed/open prototype
SetSlotLock(ent, _openable.IsClosed(ent, null));
}
private void UpdateAppearance(Entity<ItemCabinetComponent> ent)
{
_appearance.SetData(ent, ItemCabinetVisuals.ContainsItem, HasItem(ent));
}
private void OnContainerModified(EntityUid uid, ItemCabinetComponent component, ContainerModifiedMessage args)
{
if (args.Container.ID == component.Slot)
UpdateAppearance((uid, component));
}
private void OnOpened(Entity<ItemCabinetComponent> ent, ref OpenableOpenedEvent args)
{
SetSlotLock(ent, false);
}
private void OnClosed(Entity<ItemCabinetComponent> ent, ref OpenableClosedEvent args)
{
SetSlotLock(ent, true);
}
/// <summary>
/// Tries to get the cabinet's item slot.
/// </summary>
public bool TryGetSlot(Entity<ItemCabinetComponent> ent, [NotNullWhen(true)] out ItemSlot? slot)
{
slot = null;
if (!TryComp<ItemSlotsComponent>(ent, out var slots))
return false;
return _slots.TryGetSlot(ent, ent.Comp.Slot, out slot, slots);
}
/// <summary>
/// Returns true if the cabinet contains an item.
/// </summary>
public bool HasItem(Entity<ItemCabinetComponent> ent)
{
return TryGetSlot(ent, out var slot) && slot.HasItem;
}
/// <summary>
/// Lock or unlock the underlying item slot.
/// </summary>
public void SetSlotLock(Entity<ItemCabinetComponent> ent, bool closed)
{
if (!TryComp<ItemSlotsComponent>(ent, out var slots))
return;
if (_slots.TryGetSlot(ent, ent.Comp.Slot, out var slot, slots))
_slots.SetLock(ent, slot, closed, slots);
}
}