28 lines
953 B
C#
28 lines
953 B
C#
using Content.Shared.StepTrigger.Systems;
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using Content.Shared.EntityEffects;
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namespace Content.Server.Tiles;
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public sealed class TileEntityEffectSystem : EntitySystem
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{
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[Dependency] private readonly SharedEntityEffectsSystem _entityEffects = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TileEntityEffectComponent, StepTriggeredOffEvent>(OnTileStepTriggered);
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SubscribeLocalEvent<TileEntityEffectComponent, StepTriggerAttemptEvent>(OnTileStepTriggerAttempt);
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}
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private void OnTileStepTriggerAttempt(Entity<TileEntityEffectComponent> ent, ref StepTriggerAttemptEvent args)
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{
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args.Continue = true;
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}
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private void OnTileStepTriggered(Entity<TileEntityEffectComponent> ent, ref StepTriggeredOffEvent args)
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{
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var otherUid = args.Tripper;
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_entityEffects.ApplyEffects(otherUid, ent.Comp.Effects.ToArray(), user: otherUid);
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}
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}
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