Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
using Content.Server.Tesla.EntitySystems;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Tesla.Components;
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/// <summary>
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/// Periodically fires electric arcs at surrounding objects.
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/// </summary>
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[RegisterComponent, Access(typeof(LightningArcShooterSystem)), AutoGenerateComponentPause]
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public sealed partial class LightningArcShooterComponent : Component
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{
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/// <summary>
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/// The number of lightning bolts that are fired at the same time. From 0 to N
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/// Important balance value: if there aren't a N number of coils or grounders around the tesla,
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/// the tesla will have a chance to shoot into something important and break.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public int MaxLightningArc = 1;
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/// <summary>
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/// Minimum interval between shooting.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float ShootMinInterval = 0.5f;
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/// <summary>
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/// Maximum interval between shooting.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float ShootMaxInterval = 8.0f;
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/// <summary>
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/// the target selection radius for lightning bolts.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float ShootRange = 5f;
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/// <summary>
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/// How many times after a hit the lightning bolt will bounce into an adjacent target
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public int ArcDepth = 1;
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/// <summary>
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/// The time, upon reaching which the next batch of lightning bolts will be fired.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[AutoPausedField]
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public TimeSpan NextShootTime;
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/// <summary>
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/// The type of lightning bolts we shoot
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public EntProtoId LightningPrototype = "Lightning";
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}
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