* Flavors, Flavor Profiles, Reagent Text * Base Reagent and Mix reaction * Borkinase, flavor stuff * Final touches me thinks * Comment out shit * Update fun.yml removed comments * Update fun.yml Increased output for borkinase and felinase * explosive reaction creates razorium when mixed and makes a radioactive explosion. screaming explosion funny!!! * reagent descriptions updated em * chem is no longer nuclear bomb * remove tile-break scale * recipe change done through web view dont kill me im lazy * removed cellular, halved rads done through web again, dont end me thanks * updated locale to reflect name change * updated reagent to reflect name change * updated reactions to reflect name changes --------- Co-authored-by: NoreUhh <noreuhh@gmail.com>
52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using Content.Shared.StatusEffectNew;
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using Content.Server.Speech.Components;
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using Content.Shared.Speech;
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using Robust.Shared.Random;
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namespace Content.Server.Speech.EntitySystems
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{
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public sealed class BarkAccentSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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private static readonly IReadOnlyList<string> Barks = new List<string>{
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" Woof!", " WOOF", " wof-wof"
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}.AsReadOnly();
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private static readonly IReadOnlyDictionary<string, string> SpecialWords = new Dictionary<string, string>()
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{
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{ "ah", "arf" },
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{ "Ah", "Arf" },
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{ "oh", "oof" },
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{ "Oh", "Oof" },
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};
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public override void Initialize()
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{
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SubscribeLocalEvent<BarkAccentComponent, AccentGetEvent>(OnAccent);
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SubscribeLocalEvent<BarkAccentComponent, StatusEffectRelayedEvent<AccentGetEvent>>(OnAccentRelayed);
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}
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public string Accentuate(string message)
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{
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foreach (var (word, repl) in SpecialWords)
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{
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message = message.Replace(word, repl);
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}
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return message.Replace("!", _random.Pick(Barks))
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.Replace("l", "r").Replace("L", "R");
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}
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private void OnAccent(Entity<BarkAccentComponent> entity, ref AccentGetEvent args)
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{
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args.Message = Accentuate(args.Message);
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}
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private void OnAccentRelayed(Entity<BarkAccentComponent> entity, ref StatusEffectRelayedEvent<AccentGetEvent> args)
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{
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args.Args.Message = Accentuate(args.Args.Message);
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}
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}
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}
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