* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Atmos device prediction - Canisters - Tanks - Internals AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer. * Remove details range * Gas tank prediction * Even more sweeping changes * Alerts * rehg * Popup fix * Fix merge conflicts * Fix * Review
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.NodeContainer;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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namespace Content.Server.Power.Nodes
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{
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[DataDefinition]
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public sealed partial class CableTerminalNode : CableDeviceNode
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{
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public override IEnumerable<Node> GetReachableNodes(TransformComponent xform,
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EntityQuery<NodeContainerComponent> nodeQuery,
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EntityQuery<TransformComponent> xformQuery,
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MapGridComponent? grid,
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IEntityManager entMan)
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{
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if (!xform.Anchored || grid == null)
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yield break;
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var gridIndex = grid.TileIndicesFor(xform.Coordinates);
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var dir = xform.LocalRotation.GetDir();
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var targetIdx = gridIndex.Offset(dir);
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foreach (var node in NodeHelpers.GetNodesInTile(nodeQuery, grid, targetIdx))
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{
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if (node is CableTerminalPortNode)
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yield return node;
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}
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foreach (var node in base.GetReachableNodes(xform, nodeQuery, xformQuery, grid, entMan))
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{
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yield return node;
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}
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}
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}
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}
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