Files
tbd-station-14/Content.Server/Body/Commands/AddHandCommand.cs

156 lines
6.3 KiB
C#

using System.Linq;
using Content.Server.Administration;
using Content.Server.Body.Systems;
using Content.Server.Hands.Systems;
using Content.Shared.Administration;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Hands.Components;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
namespace Content.Server.Body.Commands
{
[AdminCommand(AdminFlags.Fun)]
sealed class AddHandCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
private static readonly EntProtoId DefaultHandPrototype = "LeftHandHuman";
private static int _handIdAccumulator;
public string Command => "addhand";
public string Description => "Adds a hand to your entity.";
public string Help => $"Usage: {Command} <entityUid> <handPrototypeId> / {Command} <entityUid> / {Command} <handPrototypeId> / {Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player;
EntityUid entity;
EntityUid hand;
switch (args.Length)
{
case 0:
if (player == null)
{
shell.WriteLine("Only a player can run this command without arguments.");
return;
}
if (player.AttachedEntity == null)
{
shell.WriteLine("You don't have an entity to add a hand to.");
return;
}
entity = player.AttachedEntity.Value;
hand = _entManager.SpawnEntity(DefaultHandPrototype, _entManager.GetComponent<TransformComponent>(entity).Coordinates);
break;
case 1:
{
if (NetEntity.TryParse(args[0], out var uidNet) && _entManager.TryGetEntity(uidNet, out var uid))
{
if (!_entManager.EntityExists(uid))
{
shell.WriteLine($"No entity found with uid {uid}");
return;
}
entity = uid.Value;
hand = _entManager.SpawnEntity(DefaultHandPrototype, _entManager.GetComponent<TransformComponent>(entity).Coordinates);
}
else
{
if (player == null)
{
shell.WriteLine("You must specify an entity to add a hand to when using this command from the server terminal.");
return;
}
if (player.AttachedEntity == null)
{
shell.WriteLine("You don't have an entity to add a hand to.");
return;
}
entity = player.AttachedEntity.Value;
hand = _entManager.SpawnEntity(args[0], _entManager.GetComponent<TransformComponent>(entity).Coordinates);
}
break;
}
case 2:
{
if (!NetEntity.TryParse(args[0], out var netEnt) || !_entManager.TryGetEntity(netEnt, out var uid))
{
shell.WriteLine($"{args[0]} is not a valid entity uid.");
return;
}
if (!_entManager.EntityExists(uid))
{
shell.WriteLine($"No entity exists with uid {uid}.");
return;
}
entity = uid.Value;
if (!_protoManager.HasIndex<EntityPrototype>(args[1]))
{
shell.WriteLine($"No hand entity exists with id {args[1]}.");
return;
}
hand = _entManager.SpawnEntity(args[1], _entManager.GetComponent<TransformComponent>(entity).Coordinates);
break;
}
default:
shell.WriteLine(Help);
return;
}
if (!_entManager.TryGetComponent(entity, out BodyComponent? body) || body.RootContainer.ContainedEntity == null)
{
var location = _entManager.GetComponentOrNull<BodyPartComponent>(hand)?.Symmetry switch
{
BodyPartSymmetry.None => HandLocation.Middle,
BodyPartSymmetry.Left => HandLocation.Left,
BodyPartSymmetry.Right => HandLocation.Right,
_ => HandLocation.Right
};
_entManager.DeleteEntity(hand);
// You have no body and you must scream.
_entManager.System<HandsSystem>().AddHand(entity, $"{hand}-cmd-{_handIdAccumulator++}", location);
return;
}
if (!_entManager.TryGetComponent(hand, out BodyPartComponent? part))
{
shell.WriteLine($"Hand entity {hand} does not have a {nameof(BodyPartComponent)} component.");
return;
}
var bodySystem = _entManager.System<BodySystem>();
var attachAt = bodySystem.GetBodyChildrenOfType(entity, BodyPartType.Arm, body).FirstOrDefault();
if (attachAt == default)
attachAt = bodySystem.GetBodyChildren(entity, body).First();
var slotId = part.GetHashCode().ToString();
if (!bodySystem.TryCreatePartSlotAndAttach(attachAt.Id, slotId, hand, BodyPartType.Hand, attachAt.Component, part))
{
shell.WriteError($"Couldn't create a slot with id {slotId} on entity {_entManager.ToPrettyString(entity)}");
return;
}
shell.WriteLine($"Added hand to entity {_entManager.GetComponent<MetaDataComponent>(entity).EntityName}");
}
}
}