* Work on DeviceNetworkSystem * Implement device networking as ecs Remove mailing unit code for now Remove device network metadata * Implement integration tests for device networking * Remove manual updating DeviceNetworkSystem and use WaitRunTicks * Fix wrong component name in ignored components * Apply suggestions from code review Co-authored-by: mirrorcult <notzombiedude@gmail.com> * Rename NetworkUtils to DeviceNetworkConstants Change connection type constants to enum Remove create function from network payload class * Change broken nodegroup check in wirenet to grid check * Change ComponentManager to entity manager in DeviceNetworkSystem * Fix smaller mistakes * Wtf random test fail pls run them again smh * Fix DataField in DeviceNetworkComponent * Fix yaml in DeviceNetworkTest * Fix DeviceNetworkComponent DeviceNetId property Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: mirrorcult <notzombiedude@gmail.com>
28 lines
749 B
C#
28 lines
749 B
C#
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Reflection;
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namespace Content.IntegrationTests.Tests.DeviceNetwork
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{
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[Reflect(false)]
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public class DeviceNetworkTestSystem : EntitySystem
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{
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public NetworkPayload LastPayload = default;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DeviceNetworkComponent, PacketSentEvent>(OnPacketReceived);
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}
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private void OnPacketReceived(EntityUid uid, DeviceNetworkComponent component, PacketSentEvent args)
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{
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LastPayload = args.Data;
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}
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}
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}
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