Files
tbd-station-14/Content.Server/Materials/MaterialStorageSystem.cs
Nemanja 2b01899d63 Make the material ejection control completely generic (#23308)
* Finish decoupling material ejection from lathes

* commented
2023-12-31 23:16:25 -08:00

240 lines
9.7 KiB
C#

using System.Linq;
using Content.Server.Administration.Logs;
using Content.Shared.Materials;
using Content.Shared.Popups;
using Content.Shared.Stacks;
using Content.Server.Power.Components;
using Content.Server.Stack;
using Content.Shared.ActionBlocker;
using Content.Shared.Construction;
using Content.Shared.Database;
using JetBrains.Annotations;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Server.Materials;
/// <summary>
/// This handles <see cref="SharedMaterialStorageSystem"/>
/// </summary>
public sealed class MaterialStorageSystem : SharedMaterialStorageSystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MaterialStorageComponent, MachineDeconstructedEvent>(OnDeconstructed);
SubscribeAllEvent<EjectMaterialMessage>(OnEjectMessage);
}
private void OnDeconstructed(EntityUid uid, MaterialStorageComponent component, MachineDeconstructedEvent args)
{
if (!component.DropOnDeconstruct)
return;
foreach (var (material, amount) in component.Storage)
{
SpawnMultipleFromMaterial(amount, material, Transform(uid).Coordinates);
}
}
private void OnEjectMessage(EjectMaterialMessage msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity is not { } player)
return;
var uid = GetEntity(msg.Entity);
if (!TryComp<MaterialStorageComponent>(uid, out var component))
return;
if (!Exists(uid))
return;
if (!_actionBlocker.CanInteract(player, uid))
return;
if (!component.CanEjectStoredMaterials || !_prototypeManager.TryIndex<MaterialPrototype>(msg.Material, out var material))
return;
var volume = 0;
if (material.StackEntity != null)
{
if (!_prototypeManager.Index<EntityPrototype>(material.StackEntity).TryGetComponent<PhysicalCompositionComponent>(out var composition))
return;
var volumePerSheet = composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == msg.Material).Value;
var sheetsToExtract = Math.Min(msg.SheetsToExtract, _stackSystem.GetMaxCount(material.StackEntity));
volume = sheetsToExtract * volumePerSheet;
}
if (volume <= 0 || !TryChangeMaterialAmount(uid, msg.Material, -volume))
return;
var mats = SpawnMultipleFromMaterial(volume, material, Transform(uid).Coordinates, out _);
foreach (var mat in mats.Where(mat => !TerminatingOrDeleted(mat)))
{
_stackSystem.TryMergeToContacts(mat);
}
}
public override bool TryInsertMaterialEntity(EntityUid user,
EntityUid toInsert,
EntityUid receiver,
MaterialStorageComponent? storage = null,
MaterialComponent? material = null,
PhysicalCompositionComponent? composition = null)
{
if (!Resolve(receiver, ref storage) || !Resolve(toInsert, ref material, ref composition, false))
return false;
if (TryComp<ApcPowerReceiverComponent>(receiver, out var power) && !power.Powered)
return false;
if (!base.TryInsertMaterialEntity(user, toInsert, receiver, storage, material, composition))
return false;
_audio.PlayPvs(storage.InsertingSound, receiver);
_popup.PopupEntity(Loc.GetString("machine-insert-item", ("user", user), ("machine", receiver),
("item", toInsert)), receiver);
QueueDel(toInsert);
// Logging
TryComp<StackComponent>(toInsert, out var stack);
var count = stack?.Count ?? 1;
_adminLogger.Add(LogType.Action, LogImpact.Low,
$"{ToPrettyString(user):player} inserted {count} {ToPrettyString(toInsert):inserted} into {ToPrettyString(receiver):receiver}");
return true;
}
/// <summary>
/// Spawn an amount of a material in stack entities.
/// Note the 'amount' is material dependent.
/// 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
/// </summary>
public List<EntityUid> SpawnMultipleFromMaterial(int amount, string material, EntityCoordinates coordinates)
{
return SpawnMultipleFromMaterial(amount, material, coordinates, out _);
}
/// <summary>
/// Spawn an amount of a material in stack entities.
/// Note the 'amount' is material dependent.
/// 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
/// </summary>
public List<EntityUid> SpawnMultipleFromMaterial(int amount, string material, EntityCoordinates coordinates, out int overflowMaterial)
{
overflowMaterial = 0;
if (!_prototypeManager.TryIndex<MaterialPrototype>(material, out var stackType))
{
Log.Error("Failed to index material prototype " + material);
return new List<EntityUid>();
}
return SpawnMultipleFromMaterial(amount, stackType, coordinates, out overflowMaterial);
}
/// <summary>
/// Spawn an amount of a material in stack entities.
/// Note the 'amount' is material dependent.
/// 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
/// </summary>
[PublicAPI]
public List<EntityUid> SpawnMultipleFromMaterial(int amount, MaterialPrototype materialProto, EntityCoordinates coordinates)
{
return SpawnMultipleFromMaterial(amount, materialProto, coordinates, out _);
}
/// <summary>
/// Spawn an amount of a material in stack entities.
/// Note the 'amount' is material dependent.
/// 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
/// </summary>
public List<EntityUid> SpawnMultipleFromMaterial(int amount, MaterialPrototype materialProto, EntityCoordinates coordinates, out int overflowMaterial)
{
overflowMaterial = 0;
if (amount <= 0 || materialProto.StackEntity == null)
return new List<EntityUid>();
var entProto = _prototypeManager.Index<EntityPrototype>(materialProto.StackEntity);
if (!entProto.TryGetComponent<PhysicalCompositionComponent>(out var composition))
return new List<EntityUid>();
var materialPerStack = composition.MaterialComposition[materialProto.ID];
var amountToSpawn = amount / materialPerStack;
overflowMaterial = amount - amountToSpawn * materialPerStack;
return _stackSystem.SpawnMultiple(materialProto.StackEntity, amountToSpawn, coordinates);
}
/// <summary>
/// Eject a material out of this storage. The internal counts are updated.
/// Material that cannot be ejected stays in storage. (e.g. only have 50 but a sheet needs 100).
/// </summary>
/// <param name="entity">The entity with storage to eject from.</param>
/// <param name="material">The material prototype to eject.</param>
/// <param name="maxAmount">The maximum amount to eject. If not given, as much as possible is ejected.</param>
/// <param name="coordinates">The position where to spawn the created sheets. If not given, they're spawned next to the entity.</param>
/// <param name="component">The storage component on <paramref name="entity"/>. Resolved automatically if not given.</param>
/// <returns>The stack entities that were spawned.</returns>
public List<EntityUid> EjectMaterial(
EntityUid entity,
string material,
int? maxAmount = null,
EntityCoordinates? coordinates = null,
MaterialStorageComponent? component = null)
{
if (!Resolve(entity, ref component))
return new List<EntityUid>();
coordinates ??= Transform(entity).Coordinates;
var amount = GetMaterialAmount(entity, material, component);
if (maxAmount != null)
amount = Math.Min(maxAmount.Value, amount);
var spawned = SpawnMultipleFromMaterial(amount, material, coordinates.Value, out var overflow);
TryChangeMaterialAmount(entity, material, -(amount - overflow), component);
return spawned;
}
/// <summary>
/// Eject all material stored in an entity, with the same mechanics as <see cref="EjectMaterial"/>.
/// </summary>
/// <param name="entity">The entity with storage to eject from.</param>
/// <param name="coordinates">The position where to spawn the created sheets. If not given, they're spawned next to the entity.</param>
/// <param name="component">The storage component on <paramref name="entity"/>. Resolved automatically if not given.</param>
/// <returns>The stack entities that were spawned.</returns>
public List<EntityUid> EjectAllMaterial(
EntityUid entity,
EntityCoordinates? coordinates = null,
MaterialStorageComponent? component = null)
{
if (!Resolve(entity, ref component))
return new List<EntityUid>();
coordinates ??= Transform(entity).Coordinates;
var allSpawned = new List<EntityUid>();
foreach (var material in component.Storage.Keys.ToArray())
{
var spawned = EjectMaterial(entity, material, null, coordinates, component);
allSpawned.AddRange(spawned);
}
return allSpawned;
}
}